Hello everyone. Hope your weekend was relaxing. This week i continued and finished my Attila Total War campaign as the western Roman Empire. I enjoyed it so much I have now started a campaign as the Eastern Roman Empire. Hope everyone has a good week!

  • Inui [comrade/them]@hexbear.net
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    5 days ago

    Partner and I bought a house in Lord of the Rings Online. Very comfy game that we’ve played on and off for years and are just now getting to the first expansion. It’s old, jank, and laggy as heck but it’s got a lot of charm.

    • AernaLingus [any]@hexbear.net
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      5 days ago

      Wow, LOTRO is still running? That’s impressive! I think I participated in the beta but didn’t get hooked.

      …Dungeons & Dragons Online is also still running? And it got an expansion less than a year ago?? Damn, what a throwback. I think I had a demo disc, and I remember this weird bug where it would chug horribly unless I held down the right mouse button to free look, which would then cause the game to run perfectly smoothly.

      • Inui [comrade/them]@hexbear.net
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        5 days ago

        There’s like 30 people total that split their time between LOTRO and D&D Online with a few main devs representing the team for one game. It’s still getting expansions and new content though. A new Monster class is getting added for the first time in like a decade. Class reworks are slow going but have been progressing. Some great, like Loremaster getting a non-pet spec, some bad. The main issue with the game really is the lag, which they’ve never been able to get a handle on. There’s just random rubber banding and skill delay that make playing certain classes near impossible or just not as fun as their concept might otherwise make them.

        I think they got a bit of a player boost from the Amazon LotR MMO being scuttled, and now from the TurtleWoW Private Server going down and people looking for something different but still old school.

        • AernaLingus [any]@hexbear.net
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          4 days ago

          Even if it’s not perfect, it’s heartening to see that a game can chug along for a few decades without making a billion dollars a year.

  • peeonyou [he/him]@hexbear.net
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    5 days ago

    didn’t get the chance… one of my ram slots up and died for no good reason and I spent most of the weekend trying to figure out what the fuck happened to my computer

    whoever designed AM5 motherboards gets the wall – having to take your cpu fan & heatsink off to be able to get to the ram slots is pure aggravation

  • AFineWayToDie [he/him]@hexbear.net
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    5 days ago

    Planescape: Torment, working on this one so I can finally stop trying to avoid spoilers for a game that’s been around since the Clinton years.

    I’m finding that if I get high enough, old games are just as much fun as new ones. Normally long dialogue trees bore me, but pop an edible and I’m down to grind some paragraphs for XP.

  • DogThatWentGorp [he/him, they/them]@hexbear.net
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    5 days ago

    The new Tomodachi Life. I’ve been hoping they’d make a new one for years.

    So far: it’s hitting the spot goooooood.

    Not huge into the drawing to customize everything aspect like they have in Animal Crossing, I think the lack of 3d detail really cuts into certain things, but using it to add a thing or two where I can to round out what they give you is real real clutch and fun. (I have a Ghengis Kahn mii and he lives in a yurt).

    Going to try and make the island look like something out of Yokohama Shopping Log. Put some sunken skyscrapers in a bay maybe. I’ll have to see when I get there.

    Oh yeah and I dusted off ACNH while waiting for Tomodachi to get my fill since it patched recently. Still pleasent and perfect for winding down.

  • absurdity_of_it_all@lemmy.ml
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    5 days ago

    Hooked with Digimon cyber sleuth. Never grew up with Digimon but have always found myself wanting to give it a proper go. Disappointed that there’s not many English titles. I’ve played Digimon World DS, Dusk/Dawn but maybe not that properly, guess I could give it a go on my phone on the side coz I’m travelling and can’t use my PC anyway.

    Hope somebody cracks time stranger in a way playing on Linux becomes possible.

  • LaGG_3 [he/him, comrade/them]@hexbear.net
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    5 days ago

    Darkest Dungeon 2. It’s super fun, though they got rid of most of the management stuff from the first game (it might be in the Kingdom mode, but I haven’t touched it yet).

    • Keld [he/him, any]@hexbear.net
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      5 days ago

      I like that Lyle becomes a party member if you smooch him twice. I don’t like that he stole your door key. That’s sus Lyle.

  • Vostok_ [none/use name]@hexbear.net
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    5 days ago

    Create Aeronautics is a mod for Minecraft that is itself an addon mod for Create.

    Create Aeronautics adds a whole physics engine to Minecraft that somehow manages to be stable, intuitive and survival-friendly to interact with. You can now make planes, cars, airships and giant robots that are fully mobile, large enough to be your whole base and that barely scratches the surface of what’s possible now (people are already experimenting with making magnet-powered artillery cannons). The developers are also some unbelievable paragons of virtue because they worked on this mod for 4 years and outright refused donations for that entire time.

    It is safe to say that Minecraft modding has entered a new golden age.

    • FunkyStuff [he/him]@hexbear.net
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      4 days ago

      I am very excited to try this once it’s integrated into real packs. I want to make a system of ships (probably naval, we’ll see about airships) that can automatically dock at a port, load packages, and drop off packages addressed to that port. I think it should be possible with the navigation table so long as deployers can be used to automate putting new compasses into it, but there’s definitely many huge challenges with automatically getting close enough to the port and alignment.

      But, hoooooly, it would be so sick to have a ship automatically come into a port near a cluster of factories and drop off a shipment of iron from an automatic quarry. Wouldn’t that just be the most awesome thing ever?

      • Vostok_ [none/use name]@hexbear.net
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        4 days ago

        I have my own pack that has immersive engineering/oritech as other tech stages and spore fungal infection as constant pressure to industrialize against. Aeronautics adding the possibility of a mobile base safe from the infection fits the premise well, moving from area to area to avoid the infection while docking temporarily to pick up ore/crude oil and eventually creating a combat vehicle to reclaim an infected area is also a really compelling application of the mod.

        I think your idea of an automated logistics network of ships would be suited really well to a sky islands world. I can bet that someone is already working on a pack like that.

        So far I am just slowly chipping away at creating my own designs for vehicles and robots while figuring out the functionality. And let em tell you, when I designed my first working robot arm joints I couldn’t believe what I saw, every second I play with this mod I am utterly bewildered that there were people who spent 4 years coding this for free.

      • FunkyStuff [he/him]@hexbear.net
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        4 days ago

        The navigation system would probably need to be enhanced with Computercraft to get it to be reliable at all, and that’s probably the most challenging part.

        But the logistics part I think really isn’t too bad. If you have 2 different docking blocks, you can use one to load all outgoing packages and sort them into 1 inventory per port (using filtered brass tunnels). Then you can have some kind of system using colored lasers or some other signaling system that can give a unique signal to each port, which would enable the corresponding inventory on the ship to start outputting packages addressed to the current port.

        On the port side, you can make 1 simplifying assumption: all outgoing packages will be sent to their destinations by any given ship that docks at the port. If that assumption is true, we may simply have a buffer of packages that all get sent into any ship that docks, no questions asked. Beyond that all that’s necessary for a port to have is a unique identifier readable by the ship, which could just be a colored laser or even a specific block in a unique location.

        Without the simplifying assumption, (say in a system where our port has packages addressed to port A and port B, but a ship might be docking and only be scheduled to visit port A) then there needs to be a system that can recognize the ship as well as the ship identifying the port, and that system must then determine which packages are allowed to be routed to the ship. That gets a lot more complicated.

  • DonLongSchlong@lemmygrad.ml
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    5 days ago

    About to start RE9 with my GF. She wants to get a bit more into gaming and i am trying to find games that are fun to watch (Expedition 33) or are still fun if you are terrible at controlling the game world (low stake 2D games) and of course coop games that are “little brother/GF friendly” (it takes two, split fiction).

    Recently i also have been playing “lost and found co.” With her and it has been a lot of fun. She really helps me in enjoying some of these games that I would never touch otherwise.

  • 30_to_50_Feral_PAWGs [she/her]@hexbear.net
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    5 days ago

    Still on my Assassin’s Creed Odyssey kick. I’m doing my first New Game+ and trying to hit level 99 so I can try out a damage glitch build. (I babbled about this last weekend, too; the TL;DR is that Ubisoft used a 16-bit signed integer for damage, and if you go negative, it loops back around to 16-bit MAX_INT, which is in the neighborhood of two billion.) I’ve managed to speed-clear all of the temples in the base game and most of the main questline, with a quick detour massacre cultists while

    spoiler

    the leader of the cult was aboard my ship. I made her ride along while I did the entire branch that are all ship battles. There are more members of the band The Cult than there are living members of the Cult of Kosmos in my game right now, and that’s just because they’re gated behind story quests that I haven’t done yet.

    I managed to clear enough of the storyline to unlock the DLC questlines, so I’m shifting gears to do those for the extra ability points and the massively boosted XP. Once I hit level 99, I should already have enough ability points to do the aforementioned build, and then some. I can technically do it at level 91, but assassinations get unreliable below 99 with this setup. Either way, I should hit 99 partway through the Atlantis DLC; I’m looking forward to cheesing the ever-loving shit out of the Episode 2 end boss fight with integer underflow damage.

    After this, I’m not really sure. Probably Octopath Traveler Zero or Clair Obscur. Or a quick Skyrim run if I can come up with a silly build concept to try (preferably with minimal mods).

      • 30_to_50_Feral_PAWGs [she/her]@hexbear.net
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        5 days ago

        It’s a Witcher 3 clone with Assassin’s Creed characteristics moreso than it’s an Assassin’s Creed game. It was also my first AC game, so I came into it with a different perspective from most of the Ubislop fanbase. It scratches the same kind of open world RPG itch as an Elder Scrolls game for me, but with ship combat thrown in because fuck it why not.

        • Runcible [none/use name]@hexbear.net
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          5 days ago

          Yeah but the best parts of assassins creed are the settings and the worst part is the incoherent meta plot, so I kinda thought it was a step in the right direction

          edit: I played when the franchise was twisted and never got over how bad the end of the second one is. No idea how that became the iconic one. (These are the things we carry)