

LET ME IN
Edit: It took 3 hours but Steam servers are stable now, I finally bought it. See you on the other side
Activision would kill baby to have people want their game so much that it crash Steam server.
Also the regional pricing is super cheap here($11), this gonna sell 10 millions.
Edit: in the payment processing screen and it just fail to process. Whelp, it’s 10:30pm here, might as well get it tomorrow. Good luck everyone!
Edit: so apparently it break every major platform except GOG and Humble. That’s crazy!
Hot damn, not bad
But yeah every major studio sees these games and thinks underpaying devs, union busting, and AI garbage are gonna get them there somehow.
Meanwhile Steam keeps making self-made millionaires who busted ass on a passion project people adore for years. Like the Balatro guy, it makes me happy to think about and I hope he’s doing well.
Because aaa developers are in the business of the business of making games. As in financing, shuffling money, stock appreciation, selling assets at opportune times, etc… They are no longer interested in making games, they’re trying to make infinite money through an established ecosystem.
I have no clue what Hollow Knight is other than than individual people being pumped for this silksong thing. No advertising. No “hype train”.
Here’s hoping success stories like this shake some sense into the AAA gaming industry.
Hollow Knight is amazing. If you’re into platformers or metroidvanias it’s a must play.
Also, it’s punishingly difficult
I wasn’t really into metroidvanias, but I still loved Hollow Knight and put hundreds of hours into it.
I certainly was when I was younger… Good ole Game Boy Color. Glad to see older genre’s are still going strong!
Wait… Older genres? Never thought of it that way but it is true that there are some new ones. When is a genre old? 20 years, 30 years?
The 2D sidescroller base that’s at the foundation of Metroidvanias is quite a bit older than that, though, so I think it’s fair to call it an older genre. Even though it is fairly evergreen.
Metroid (1986) and Castlevania (1986) comprise the portmanteau that is “Metroidvania”.
The Castlevania date is a little misleading, however.
Castlevania changed from a simple linear level-based side-scroller to the open world exploration, progression, and backtracking formula of the Metroidvania genre with Symphony of the Night in 1997.
How long until it gets good? I spent about 90 minutes on it last week, because the Silksong hype was rolling hard and I didnt want to get left behind, but it just felt like fumbling around and nothing really happening.
Is it just not for me or did I not reach the good bits yet?
If you don’t like Hollow Knight by the time you get to the big tower in the center of the city, you aren’t going to like HK. Been a minute, but by then you should have one or two mobility skills and have fought 2 or 3 bosses.
The game REALLY opens up when you get even more mobility skills and has some of the best traversal in my opinion. And the bosses… I think a lot of the bosses are samey and meh (unless you fight the hard modes) but the “DLC” areas are REAL good.
But yeah. If you aren’t vibing by the time you are climbing the tower then you just don’t like it. And that is perfectly fine.
The biggest tip to newbies though: Listen for the sound of someone muttering and look for paper on the ground. That is how you find the map merchant. I think it is immensely stupid that you have to find the map merchant to get an area map but… that is the game.
I would say if you’re through Fungal Wastes and you’re not feeling it then it’s probably not for you. I usually don’t recommend the city as a decision point on the off chance someone stumbles into deepnest first. Once you go into Deepnest you can’t come back the same way, so you pretty much have to do a ring around the rosie and enter the city from the east. Which is a cool first time experience but definitely not for everyone.
I’m enjoying following a walkthrough just to know where to go.
enjoying
For me, that point is when I’m frustrated enough by the game…
The hype for silksong has been going so long that it’s become a meme🤡. Just because it’s not as obvious anymore doesn’t mean it no longer exists.
There’s definitely a “hype train” and I’m not sure how you’re involved in the community at all and managed to miss it haha
Just trying to say nice things about the game you like eh
As I said I know nothing.
Hype trains by my definition are more like what you see with Call of Duty or AAA games… where it’s fucking everywhere.
The only thing I’m seeing is organic(afaict) hollow night posts from real fans.
I don’t even like the game…or really any of this style of games where you run back and forth over the same terrain over and over and over again for hours looking for a hole you haven’t been through yet.
But I do appreciate what is essentially a relic of the past: A game that is simple, beautiful (especially on OLED), inexpensive, can run on anything, runs completely offline, and doesn’t contain any ads or microtransactions or rootkits or accounts or spyware or invasive DRM. You literally just pay for the game and get the game, which is so insanely uncommon these days for games of this caliber.
I mean, yes, every studio wants to hit the jackpot and release a solid game that becomes a Movement that can fund about 8 years of development turning a stretch goal DLC into a full game.
Like, I get the intent. But all you did was say “devs should make good games”.
The difference is that devs arent the ones in control in most AAA studios.
Is it?
We have PLENTY of examples of why “made good video game” does not equate to “good at negotiating business contracts and having an HR team”. Blizzard being a “great” example of that.
Also: I know the meaning has long since died but Team Cherry are NOT a “AAA” studio. They are a small indie team with officially less than ten headcount (but that tends to not include contractors). They aren’t going to make a GTA or Call of Duty.
I dont understand what you’re trying to argue. The person you responded to made a point about Major studios trying to make a hit… but focusing on business principles over actual game production.
You responded by boiling it down to “Devs should make better games” which wasn’t close to approaching the point they were making.
My point was that devs are not always the ones in control, and trying to simplify a point about business majors running studios into the ground is somehow about the development team being bad is missing the point by a parser.
No one said Team Cherry was a AAA studio. At this point of the comment chain, no one had said anything about them at all until you brought it up. No one is trying to disparage your fanboyism.
…
This is a thread about Silksong. A game that is a sequel to Hollow Knight. Both were made by Team Cherry.
But sure. If every single major studio were actually a tiny indie studio that could be run indefinitely because of previous success AND required no corporate management at all and consisted entirely of Good People then we would live in a utopia.
Is this your first time on an internet forum? Or the internet in general? Topics often drift. Just because the post is about something doesn’t mean every single thing in the comments is going to be explicitly about that.
I heard gog had issues too and apparently humble ran out of keys
GoG has been having issues too but not as bad as Steam ironically
The majority of PC players must have bought it on Steam. I’d imagine something like 97%
What other platforms besides Steam, GOG, and Humble are there? Epic?
Edit: Oh, you mean for non-PC, I guess?
Yeah, PS, Xbox, and Nintendo all have server issue due to this.
“What other platforms are there?” “Oh, you mean for other platforms?”
Uuuh…
Originally I was assumeling only PC, I keep forgetting things like PlayStation even exist :)
Edit: oh, now I realize what I said that was so dumb. So that’s 2 dumbs. Go me!
11 dollars ? US dollars ? how does that cole to be ? It’s priced 18 euros in Mayotte, I imagine it’s the same price on mainland France but I haven’t checked
Regional pricing. Poor countries get lower prices so they could afford buying games and not just pirate them.
Ok this is great. I guess I don’t know where else the US dollar is used. For anyone else interested, TIL https://en.wikipedia.org/wiki/International_use_of_the_U.S._dollar?wprov=sfla1
I use USD to put it into perspective. Saying RM49 doesn’t have an immediate impact 😅
Damn, I thought all the jokes about breaking Steam Servers were just being hyperbolic. I applaud them though, I couldn’t get into the game but this is a huge milestone
I wanted to love the original, I did love the style and the gameplay, but the hardcore mechanics were just too much for me, they need to give us a “I have a job and a family” mode lmao.
I’m about 3 hours in and the benches are far more generous than in the first game. Also corpse runs aren’t required; you just lose your money.
deleted by creator
That’s how it always was. In fact, you can run away from a lot of boss battles this timeIf you want “I have a family” mode?
Grind though it a few minutes at a time and build your skills. Otherwise, this game just isn’t for you, watch a playthrough
I just couldn’t get into the gameplay. Which sucks since it’s such a pivotal mechanic. I think a easier mode though would definitely let me go through and appreciate the game a little more though
Yeah, this was one of those games that I could see the craftsmanship but just wasn’t for me.
But strong follow up to a much beloved original IP for a very reasonable price? That borderline shadow dropped? Love it, yall enjoy your suprise Christmas and go nuts. Cool as hell.
Shadow dropped?? I’ve been looking forward to it since like… February?, when we got real confirmation. We’ve been tracking this for years
But I do appreciate you appreciating our day. It doesn’t have to be your thing, but it’s very cool of you to cheer us on. Today has been a big win for a lot of people, and I invite you to celebrate this as a win for gaming in general
Ah, I thought the date was announced like two weeks ago. My mistake.
But in any event hope you get some good time in with it this weekend. When the vibe is that unique there’s nothing like a second helping done right.
We’ve been tracking this for years
How? There were almost no info from the devs.
I mean it wasn’t frequent, but it was candid. They periodically gave updates, demos at events, etc. They definitely were not radio silent
They just never confirmed a release date, they just said it’d be done when it’s done. Until this year, then they said fall, then 2 weeks ago they gave a solid date
Thank you, that’s interesting info, I thought they went into a bunker to cook for 7 years.
Fair enough, we can’t all know everything after all. I pride myself on turning on a dime when I learn things in my blind spot, and I respect you for it too
I got it into my cart!
I can’t open my cart, but it’s in there
Luckily it is not a finite resource.
New Team Cherry silkpost:
We’ve run out of Silksong stock!
Please check back in [seven years].
See you soon!
actually, I can’t buy it on humble bundle right now, I think they ran out of steam keys.
Seems they’re back now
Just genuinely curious, why buy from humblebundle?
Because steam wasn’t working lol, so people were looking for alternatives.
I’m currently waiting for them to release a patch for it; my controller is a little fucked: The controller vibration seems to have stopped working. Also, it bugs out for me if I disconnect the controller when the game is running and reconnect: some of the buttons stop working.
UPDATE (2025-09-05T06:54Z): It turns out that the lack of controller rumble is fixable by forcing the use of Proton instead of running the native build [1].
References
- Type: Post. Title: “PSA: If you are experiencing no controller rumble in Silksong, then try forcing Proton in the game’s properties on Steam.”. Author: “Kalcifer” (“@Kalcifer@sh.itjust.works”). Publisher: [“Lemmy”. “sh.itjust.works”. “Linux Gaming” (“!linux_gaming@lemmy.world”).]. Published: 2025-09-05T06:43:42Z. Created: 2025-09-05T06:43:06Z. Accessed: 2025-09-05T06:58Z. URI: https://sh.itjust.works/post/45439004.
If you are playing on Steam, try the native version but force Steam Input to enabled.

“we’re going to need 4000 more pods”
Oh. So this might actually be a legit reason to do preorders, lol. I too got caught in payment progressing hell but I finally got it.
Yea, when i saw they weren’t doing pre-orders i 100% expected steam to have some kind of issues on launch day.
Not preordering is about waiting for reviews and bugfixes, isn’t it? If you’re gonna play on day one regardless, of course pre-order makes sense.
Even then it doesn’t make sense. There is no limited supply. Paying for nothing will never make sense
He has at least initial impressions. Some (Too many) AAA games will go mostly negative in less than an hour.
Yea, this has always been a legitimately good reason for digital pre-orders to exist, if people can buy games before release it really lessens the blow. I think the real issue with pre-orders is the dumb bonuses and such, really
I think preordering a game 2-3 days before release is fine. Preordering when the game is announced, isn’t releasing for 6+ months, gets delayed for months (probably a few times), and/or sits in beta for 2+ years is extremely damaging to the gaming industry for the players and the teams working on these games.
https://slrpnk.net/comment/17826233
Called it.
lol - who’s doing SRE?
Played the first half hour of it and love it. Can’t wait for the weekend to really dig into it.
it’s still broken for me. i literally run the hollow knight community. i am gonna be so spoiled on literally everything. send help.
still broken for me too, it’s not just you
you’d think an hour and 20 would be enough time to let things be less broken
Once a server goes down they have to deal with the “thundering herd problem”. When you fail to get the game you keep retrying, which generates even more requests than the initial number that made the server go down in the first place.
20 € ? Microsoft, Sony and Nintendo would had marked it for 70 € or more.
I live in Colombia and Steam has it at ~10 USD post-regional pricing. A friend (same location) had to pay 24 USD in his PS5 (extra 4 USD due to taxes). Sony situation is ridiculous.
What is Hollow Knight silksong?
Silksong is the highly anticipated sequel to the original game Hollow Knight. It’s a metroidvania game with a cult following. The sequel has been in development for years, and people are super hyped for its release, proven even more so by the fact that an industry giant like steam not being able to keep up with demand
Wait it’s a full sequel not another dlc?
in the very beginning it was planned to be just a dlc, but for many reasons they decided to go make it a full game
I just bought it. I have an almost complete hollow knight save on switch. I wanted to play silksong on ps5 so I started a new file to prepare, assuming it was a dlc. Looks like I didn’t need to do that
Yeah… It won’t help you. You’re Hornet, not the Hollow Knight. The controls might be the same, but the skills don’t transfer
I replayed the original too, it was enjoyable, but easy after completing the path of pain years ago.
I’m getting my ass kicked in Silksong, and it’s great
Well at least you got a refresher. Hollow knight had a few dlcs/updates all of which were free.
The highly-anticipated sequel to 2017’s indie hit video game Hollow Knight. 2-time winner of “Most Anticipated Game” at the Unity Awards, and 3-time winner of “Most Wanted Game” at the Golden Joystick Awards. The most-wish-listed game on Steam, up until its release today.
A mediocre sidescroller with a cult following for some reason
I’m gonna be real with you: I don’t like Dark Souls. It felt poorly designed and obtuse with no payoff. But, it took me a long time to learn it’s completely unconstructive to bash it in places where people are admiring it. Whether I like it or not, other people do.
If you must, give a word of caution so people know what to expect. “It’s a Metroidvania, I didn’t like it because it’s very black and white, and goes hard on difficulty.”
Calling something mediocre isn’t bashing it…
Download failed 4 times in a row from GOG. I was able to get it like 20mns later. It’s beautiful.
Just torrent it after purchasing, haha.
many people managed to buy the game but Im getting no luck 😭

According to fireb0rn, he had no problem buying it on GOG.
0 drm, and you can play entirely offline. Gog’s def the better choice here. How’re you going to play silksong after gestures broadly goes to shit?
Well gog doesn’t have a Linux client though, while steam really does a lot for Linux gaming. I used to prefer gog but I’m back to steam for now.
I personally prefer using a browser, so it’s to my preference. Though I don’t like gog’s interface much.
Seamless steam deck support is my guess
You can still play Steam games without Steam. They only put basic protection on the files that can be very easily bypassed (and yes, it’s legal). See Steam Goldberg emu
And even that basic protection is optional. There are a few games on Steam that have no DRM at all, Witcher 3 (but for some reason not the remaster) and Baldurs Gate 3 for example.
https://www.pcgamingwiki.com/wiki/The_big_list_of_DRM-free_games_on_Steam
Buying on GOG is always the play whenever the option is available.
Can you believe how compact the download is? They spent that long building in the age of incredibly bloated games, and it would fit on a game disc from back when my voice hadn’t cracked yet.
And despite being a mere handful of gigs, it still broke every major platform on release.
Fuck, what a great day.
Well, I was merely speaking in general, I didn’t actually buy Silksong! 😅 The combination of being prohibitively difficult and having tons of tricky platforming (I hate platforming) means I’m just doing like with Hollow Knight and staying away to save myself the frustration.
Agree with this - I wanted to love Hollow Knight so much, and there was a lot I did love about it, but I really struggle with that specific type of 2d platformer.
It’s not just the platforming, either; the enemies are incredibly well-designed to slay you. I had gotten quite far and took a break for months and then when I returned to it when I was in the difficult, bottom-left region of the map, my skill had deteriorated so much from my pause that I died within 10 min. Then I died again when trying to reclaim my last corpse’s stash, which made me perma-rage-quit the game.
It is just so diabolically difficult that by that point I didn’t find it fun any more. There is just something about melee Metroidvanias that I can’t stand; I’ve tried many. I absolutely love the relentless treacherousness of Noita, which somehow feels so different when you can keep your distance when firing at foes.
The one man I know who loves video games the most - he loves the history, he knows the names in the industry, he reads critiques, he has an entire room where he keeps his game library (and will talk at length about preservation and physical media) - is not actually good at playing them. He is helplessly enamored with games as art, despite that he can’t really beat anyone at his favourite games. It might be plain distractibility or some form of dyspraxia, but it has not lessened his pleasure. I used to smirk when we were young, but I think he has sense on his side.



















