Puzzles are ok so far, gameplay is basic, story somewhat predictable BUT the visuals, sounds and atmosphere are unparalleled. This game has to be one of the best looking games I have ever seen and it does it through pristine attention to detail in every millimetre of the map. Like we’re talking down to the types of bin used, gas markers, pages on bulletin boards and expert application of Microsoft wordart. We’re talking down to subtle ripples on puddles from the wind and signage over sinks in the doctors practice AAAHHHHHHH.

Never has anything been such an accurate recreation of my memories put into liminal form ever that I cant help but stare in amazement.

Its also a decent silent hill game.

THEY MADE IT FOR MEEEEEEEEE

  • Lerios [hy/hym]@hexbear.net
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    11 hours ago

    its really really strange and disconcerting. in a good way i think. it makes me wonder if this is how americans feel about the other games–is it as weird for them to see chimneys and house layouts and street signs they actually recognise in a game? do random “for sale” signs in SH2 or GTA or whatever kind of knock them off balance in the same way?

      • alexandra_kollontai [she/her]@hexbear.net
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        4 hours ago

        Visiting the USA was a little funny because I’d see things like a sign blocking a road for construction work and I’d be commentating it all like “dude… it’s the signs from the racing games… woah it’s like the exact same… wow…”

      • StarkWolf [she/her]@hexbear.net
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        8 hours ago

        I was going to say something along those same lines. There is so much American influence in games and Americans are used to regularly consuming media that more or less accurately depicts the things in real life that we are familiar with, that it doesn’t really stand out at all. The feeling can still come up if a game is recreating a very specific location that is quite familiar; I can remember feeling it for the first time in GTA IV as someone who regularly visited NYC, and more recently with Insomniac’s Spider-Man. But more generalized things like house designs, chimneys, signs… No, not really. As for the 90s aspect of it… I am still waiting for a game, or even any media, that actually accurately depicts the 90s as they were here, and not “how we remember them” where it’s some mish-mash of random 80s and 90s pop culture mixed together and everything is bright colors and neon, blacklight glow in the dark, with everything covered in abstract patterns of funky shapes and squiggly lines and backwards baseball caps and skateboards. I want the feeling OP is having.

    • Snort_Owl [they/them]@hexbear.netOP
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      11 hours ago

      I was wondering the same thing like how I can recognise a bunch of places in The Getaway but it looks uncanny.

      For me all the American locations in silent hill may as well be fantasy places cos none of them are familiar other than i guess a hospital.

  • Staines [they/them]@hexbear.net
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    14 hours ago

    The 4 villages that are the inspiration for the new game, haven’t really changed from the 90’s. That little 10 mile stretch of the coast is frozen in time and bypassed by the world.