• Dae@pawb.social
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    8 days ago

    I’ve been saying this even before Bethesda went down the gutter. Everyone is pointing to their recent collosal failures like they wouldn’t still be disappointed even if ES6 was “perfect.”

    I don’t think anybody can point out what, exactly, made Skyrim so fucking legendary. It was a buggy, unpolished mess of a game. Its lore was inconsistent. It had a villain and story that should have been deeply intriguing and interesting and yet it does Alduin a disservice and was, quite frankly, boring.

    But somehow the game was fun. So fun that people spent an average 80 hours a week playing it, me included! And the only possible exploration is that Bethesda had passion, and then Skyrim inflated their egos. So I can see why people see their recent spree of lackluster-to-terrible games as a very valid reason for agreeing with Tod Howard, for once.

    Set that aside, however. Let’s assume they “get it right.” Let’s assume it’s made with passion and recent history has humbled them. People will still be disappointed. Why? Because “it’s not Skyrim.” Just in the same way that hardcore ES fans hated Skyrim because “it’s not Morrowind.” Skyrim set the bar so astronomically high that it would take an absolute fucking miracle for them to, at bare minimum, meet expectation! And it would honestly be better that they didn’t, because then people would expect them to hit that milestone every, single time when the “secret ingredient” to Skyrim’s legendary success is so fucking aetherial nobody can say exactly what it is.

    • Case@lemmynsfw.com
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      7 days ago

      My expectations of Bethesda, since Oblivion, has been as a mod platform.

      Gimme a new engine with updated graphics and great mod support and let the community does what it does best.

  • LordCrom@lemmy.world
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    9 days ago

    Step 1, this time don’t have an unskippable intro that lasts 30 minutes before you can start actually playing.

  • Pyr_Pressure@lemmy.ca
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    9 days ago

    Really? Just make the exact same game as Skyrim with better graphics and a new plot, while making it less likely to have bugs and glitches and maybe fix the largest complaints about Skyrim.

    • GHiLA@sh.itjust.works
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      8 days ago

      Just make the exact same game… with better graphics and a new plot

      It works for Capcom and Nintendo just fine. Nintendo even skips making a new plot.

  • secret300@lemmy.sdf.org
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    8 days ago

    Literally dummy easy. Hire the mod developers. Work WITH them not commanding them. Have better graphics than starfield. Hire a decent writer for the main quest.

    • forgotaboutlaye@lemmy.world
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      7 days ago

      They need to get over the loading problem with the engine. I’m not smart enough to know if that can be overcome or not, but it isn’t really acceptable to load screen so often, and I say that as someone who really enjoys Starfield

  • archonet@lemy.lol
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    10 days ago

    Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

    • Bezier@suppo.fi
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      10 days ago

      I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.

      • sugar_in_your_tea@sh.itjust.works
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        9 days ago

        Eh, I lost interest about an hour after their initial announcement video 6 years ago. It was obvious that there was no game then, and that it would be a long time before there was anything resembling a game.

        So maybe I’ll be interested when they actually launch info about it, but until then, I just assume it doesn’t exist.

    • TassieTosser@aussie.zone
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      10 days ago

      My expectations for a TES game are low by default. They just provide the world, the modders provide the game.

  • circuitfarmer@lemmy.sdf.org
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    9 days ago

    What a cop-out.

    Bethesda didn’t have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.

    This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they’re designed for C-suite pockets first and gamers second.

    • steeznson@lemmy.world
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      9 days ago

      There already are a few indie Morrowind clones like Dread Delusion that I’ve had my eye on. Not sure what elements will have been compromised by the budget but keen to give it a go after payday next week.

      • circuitfarmer@lemmy.sdf.org
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        9 days ago

        At this point I could give up a lot in terms of budget. Give me text without audio all day long if the writing is good. I think we’ve lost our way on RPGs.

  • SSJMarx@lemm.ee
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    9 days ago

    This is true, but it’s not like Bethesda’s past few games inspire a lot of confidence.

    • arefx@lemmy.ml
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      9 days ago

      Fall Out 4, mediocre.

      Fall Out 76, bad.

      Starfield, bad.

      I fully expect tes6 to be ass.

      • celsiustimeline@lemmy.dbzer0.com
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        8 days ago

        I firmly believe that if Fallout 4 wasn’t made on the ancient CE, it could have been legendary. There’s so many good ideas in Fallout 4, you can see what kind of game the devs really wanted to make, but it feels so clunky.

        • taladar@sh.itjust.works
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          8 days ago

          Ideas are cheap, you can literally list a hundred ideas for good games in a day. The hard part is an implementation that matches your imagination of what it would be like.

          • leftytighty@slrpnk.net
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            8 days ago

            and this fact makes things worse because it’s their in-house engine and if they can’t make their ideas and execution work on their own framework that’s an even bigger failure. It’s not like they were trying to learn Unreal while making their game

            • Cethin@lemmy.zip
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              8 days ago

              Their engine is not the issue. Starfield in particular needed a lot more investment into making their engine work for that style of game, but it is functional for FO and TES. Switching to UE would require building a ton of tools, creating a lot of new tech, and having the team learn to use it. UE isn’t just some perfect engine you can swap over to. It has tons of issues and things you need to learn. The bones of it are as old as the Creation Engine’s too.

              My biggest issue with Starfield was the writing. The stories were boring and mostly didn’t make sense. They also forced you down one or two paths, even when other options should have been available. This is also true for their other games, but much less noticeable.

              They’ve also been removing the player’s ability to make their own fun in the world, and instead you just have to follow what they’ve given you. For example, no spell crafting in Skyrim, and very limited enchanting. Why? They still aren’t balanced. They’re just less fun and interesting.

      • Fedizen@lemmy.world
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        8 days ago

        been playing Fallout:NV and its so good. They should go back to using elder scrolls as a way to show off new engines and then license them out to new companies to make games.

        Skyrim should be seen as an abberation here. If the game turns out good thats just a plus

          • Fedizen@lemmy.world
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            8 days ago

            yeah that’s the point, Bethesda generally builds an ok game and engine and puts an above average mod/design system on it. Obsidian is far better at making actual video games.

  • KoboldCoterie@pawb.social
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    10 days ago

    I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?

  • De_Narm@lemmy.world
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    10 days ago

    I honestly don’t even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It’s only ever been the promise of a good game which was mostly found in mods.

    • Microplasticbrain@lemm.ee
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      10 days ago

      Combat sucked and you had to spend way too long in the garbage ass inventory/ menus which just ruined the immersion. Im passing on Bethesda games until they fix that dumb shit, but I don’t think they will anytime soon. All of their games seem like a soulless copy-paste the theme into the same boring engine.

    • boletus@sh.itjust.works
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      10 days ago

      Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.

  • Scrubbles@poptalk.scrubbles.tech
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    9 days ago

    Maybe they shouldn’t use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

    All modern games hype is directly because of marketers.

    Here’s a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don’t actually exist, just telling the consumer honestly what they’re buying.

    • Encrypt-Keeper@lemmy.world
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      9 days ago

      Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG

      We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.

    • funkless_eck@sh.itjust.works
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      9 days ago

      pay me a marketing fee

      Average pay is like 50-60k [per year] for a[n average of a] 40 hour week [job], less if you’re like social media coordinator or something. It’s not like it’s crazy money.

      And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?

      Plus, everyone’s job is easy when you reduce it to simplistic terms

      I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data

      I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.

    • Sabata@ani.social
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      9 days ago

      If they spend time on a new engine, that would cancel the release of Skyrim on the IBM 5100.

  • AgentOrangesicle@lemmy.world
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    9 days ago

    It’s cool. We’ll make it for you (and far more impeccably gorgeous than you would). Just give us the engine.

    • The Modding Community
    • Allonzee@lemmy.world
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      9 days ago

      I know I’m in the minority, but I fucking love Starfield.

      It’s a galactic scale zen garden when I need peace.

      It’s a shooter/space combat sim when I choose violence.

      There’s things that aren’t good about it, it needs so many more factions, followers, and NPC interaction points to fill the fish bowl that’s there, but there’s so much to love too, IMHO.

      In a time where MOST major studio games have turned to no effort live service dogshit, I think hating on flawed but grand games like Starfield as just more unsalvagable garbage is just an invitation to studios to keep churning out actual garbage like Suicide Squad since there’s no pleasing modern gamers so don’t bother trying, just lean entirely on an IPs nostalgia.

      • lustyargonian@lemm.ee
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        8 days ago

        So happy for you! I think it’s a fine game with great highs, but it is a different game when compared to Skyrim obviously, which makes one wonder how ES6 would be.

        Edit: fixed the ?. I was genuinely happy for you

  • Makeitstop@lemmy.world
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    10 days ago

    I expect it to be a buggy mess that has lots of potential and doesn’t deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can’t fix them, so I’ll have to just accept them as an irritant that I will do my best to ignore.