This means if your playing offline like you would do on a pirated copy, you’re stuck with the shitty textures unless you download a 180gb texture pack

  • MaoTheLawn [any, any]@hexbear.net
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    22 minutes ago

    Can’t believe how shite COD is now. Everything is shite. Battlefield is shite. They’re all shite because they have no identity beyond maximising profits.

  • Infamousblt [any]@hexbear.net
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    9 hours ago

    Every amazing game I’ve played in the last few years has looked pretty but has not looked realistic. From tiny indie games like animal well or blue prince all the way up to elden ring all of these games look fantastic and all of them can be played on a steam deck or a switch without much compromise.

    Anytime a game promises amazing graphics I immediately stop caring about it because it’s going to be a shit game that runs like shit and sucks to play. What was the last actually good game that also had impressive photorealistic graphics? I can’t recall one

    • Horse {they/them}@lemmygrad.ml
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      8 hours ago

      good stylized graphics will still look good decades into the future
      photorealism looks dated 6 months after the game comes out


  • GrouchyGrouse [he/him]@hexbear.net
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    12 hours ago

    Because fuck the bandwidth? Is that about the scope of the reasoning? Because I can’t think of another. It’s cool to logjam the fuck out of our communications technology. Because why not. Who needs communication, a 12 year old needs to stream a photorealistic bullet corridor of racially and politically appropriate targets. Fuck my actual life. The people involved in actualizing this rent seeking bullshit for their miserly bosses need to get Nuremberged.

    • WokePalpatine [he/him]@hexbear.net
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      10 hours ago

      Realizing Ralph Koster was right about how video games haven’t expanded beyond what early games + imagination could accomplish is my evolution as a gamer.

    • ch40@lemmy.dbzer0.com
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      13 hours ago

      I miss exploring random MUDs. There used to be hundreds of them to check out, 99% which were just the default + maybe an updated ‘who’ command lol but those 1% were truly magical places. All of them gone now, and if not then their communities are long gone.

      • Carcharodonna [she/her]@hexbear.net
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        12 hours ago

        MUDs are still alive and well. Not as popular as they used to be, but there are still some good ones and plenty of people playing them.

        Any in particular you remember? They might still be around in some form.

            • Infamousblt [any]@hexbear.net
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              6 hours ago

              Achaea has been monetized forever and their first big monetization scheme back in the very early oughts with their credit and skills changes is what killed the game for me and others. I’m still mad about it over 20 years later

              • Carcharodonna [she/her]@hexbear.net
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                1 hour ago

                Is there any old source code anywhere, or has anyone tried to create a free version?

                Also, though, there are plenty of good MUDs that are still completely free. I’m not familiar with Achaea, but I’m sure there’s something out there and there’s also tools like Evennia to easily create your own.

  • 7bicycles [he/him]@hexbear.net
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    13 hours ago

    I recently finished Control: Resonant and also really like the first one and what struck me again is those are both very graphically good looking and very graphically demanding games and Remedy seems to be the only studio that ever bothers to actually do anything with those grafix. I don’t think those games would work as well in a sort of PS1-devolution style because the contradiction between the photorealism and the decidedly otherworldy stuff wouldn’t hit as hard.

    Especially the manhatten that’s wrapped in on itself and all the patterned enemies would simply look fairly quake 2 if not for the fidelity, the oldest house and the hiss to a lesser, but still present, effect. Hell, Alan Wake 2 manages to use its graphical fidelity to turn the taken from what is basically zombies to be shot by the dozen by bonafide action hero Alan Wake (lol) into something that is visually easy to see, but hard to grasp.

    And then, like here, you get 250gb of textures, streamed for your hard drives convienence if you want, to approach the photorealism of a Michael Bay movie. The explosions look almost as good as special effects or VFX and presumably every one of the 8 gajillion enemy soldiers you individually spend 1,5 seconds shooting dead and then moving on has eyelash models and textures, what it adds to the experience is unclear.

  • Aradina [They/Them]@lemmy.ml
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    16 hours ago

    Bandwidth is unironically cheaper than storage at this point. This is arguably the consumer friendly option(if you really must have absurdly sized games I guess)