Honestly kinda interested in what the new zones will be like and whether or not the WoW dev team isn’t creatively bankrupt on creating a micro-transaction treadmill for player.
Honestly kinda interested in what the new zones will be like and whether or not the WoW dev team isn’t creatively bankrupt on creating a micro-transaction treadmill for player.
Idk how much time I have in my life for an mmo these days but I enjoyed wow originally and am vicerally digusted by the current obsession to keep trying to serve up the bottled past so never bothered with classic.
A different development path with a less bombastic story, more social interaction, and less key jangling gameplay sounds interesting. We’ll see how it goes, a kill switch for transmogs wont last though.
I do wish they’d fix pvp. PvE servers are a snooze fest with no sense of danger but failed people camping low contested zones are awful. Some system like after x many honourless kills in contested zones you’re hostile to both factions for a week and can’t bank or anything might work but they wont do it since failed people are their cashcow.
Yeah honestly they need like a bounty system for honorless killers alongside something else to stop griefing or make it more of a challenge.
I think a bounty system wouldn’t work as:
I am not entirely sure how to handle it, but in MMOs I have played with good PvP the price of being a pker is:
In these games pkers make the world fun and dangerous, but choosing to become one is extremely high risk and high reward (they’re all full loot games). These systems wouldn’t exactly work with wow and I’m pretty sure XP loss would have people sending firebombs to blizzard (despite griefers insisting they’re oh so hardcore) but denying normal gameplay for some time, including repairs, would mean that eventually the person would have to spend a week or something afk as a 60 with no gear is a free honour farm.