Honestly kinda interested in what the new zones will be like and whether or not the WoW dev team isn’t creatively bankrupt on creating a micro-transaction treadmill for player.

    • insurgentrat [she/her, it/its]@hexbear.net
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      13 days ago

      I think a bounty system wouldn’t work as:

      1. players wanting to be infamous are further rewarded for the behaviour you’re trying to discourage.
      2. players seeking more same-level pvp are now encouraged to grief.
      3. if players on the same faction can get the bounty then removed gameplay occurs where players grief and then die to a friend. Without this though normal gameplay is not hampered for the griefer.

      I am not entirely sure how to handle it, but in MMOs I have played with good PvP the price of being a pker is:

      • that most or all towns are hostile, your ability to use services is highly limited and pk hunters will know exactly where you will need to visit to make hunting you easier.
      • You drop everything when killed
      • You lose XP when killed

      In these games pkers make the world fun and dangerous, but choosing to become one is extremely high risk and high reward (they’re all full loot games). These systems wouldn’t exactly work with wow and I’m pretty sure XP loss would have people sending firebombs to blizzard (despite griefers insisting they’re oh so hardcore) but denying normal gameplay for some time, including repairs, would mean that eventually the person would have to spend a week or something afk as a 60 with no gear is a free honour farm.