My modding life mostly revolved around battlefield 2 and UT 2004 which was the best mods ever made for anything ever

  • original tekkit and aether mod. The real og’s of minecraft modding, they hit a high so good Ive only ever been let down ever since. Dont forget to delete you META-INF folder!
  • Killing floor 0, excessive headbob straight outta crysis ultra maximum sexual graphics videos on youtube
  • red orchestra, again nothing has ever hit this high
  • defense alliance 2, im surprised this never got a standalone like killing floor but i remember it being poggers
  • forgotten hope 2, still probably the best ww2 game ever made with some actually fun bots that can air drop n shit
  • AIX 2.0, its just silly
  • project reality, its like squad but i can see things
  • refreshing the cry of fear progress bar on moddb
  • the tyrannids mod for dawn of war that took ages to release and was kinda mid when it came out but still was the biggest mod. Otherwise the remove unit cap and unit shadows was the natural mod pick for dawn of war

Those are the major ones I remember. Total conversion mods used to be the norm now mods barely even exist

  • imogen_underscore [it/its, she/her]@hexbear.net
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    14 days ago

    you know there is a remake, projectE? that’s not in this pack unfortunately, it is a hard mod to balance around. it’s largely based around IC2 and gregtech, there is some vintage magic mods in there like thaumcraft though. it is definitely a hard pack and grindy at times, with a very long (like, 2000ish hours) highly cultivated progression. it’s 1.7.10 and has been developed for like 10 years so it’s kind of like a parallel minecraft experience, like if the game had a completely different design philosophy. i think it’s awesome but it’s definitely not for everyone, progression is challenging. the curve of required infrastructure and knowledge of processing chains is quite intense compared to the average modpack. it’s comparable to factorio moreso than any other minecraft experience (although there is plenty of distraction from factory progression, like the magic mods, the main progress route is centred around the tech stuff). i got back into modded last year and played ATM9, then stoneblock 4, then felt i was ready for this. it’s definitely a bit of a “final boss” of modded and a big commitment, it’s almost like getting into an MMO. but i’m having an absolute blast playing through it with my gf who shares this exact kind of autism. i should make a post soon and share some base pics and stuff, i’m very proud of our progression :3

    • Snort_Owl [they/them]@hexbear.netOP
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      14 days ago

      I like the look of the progression system through those ages. Now can it be learned organically or do i have to look at a wiki? Cos the latter turns me off big time

      • imogen_underscore [it/its, she/her]@hexbear.net
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        14 days ago

        the in-game quest book is phenomenal and you could definitely beat the game just using that and NEI as reference. it’s a wildly good in-game resource for tutorial compared to any other pack. i am a wiki gamer/min-maxer so i’ve been eating the wiki/reddit threads but you could definitely get by without those in theory. the wiki may end up neccessary for the odd roadblock, but it definitely doesn’t need to be leaned on like in some games