• hypercubie4@lemmygrad.ml
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    3 months ago

    I agree, in that most games that I play (not using UE5); I just set the basic settings I want, and get above 90fps.

    messing with the settings (to get above 60fps) in an UE5 engine game is a chore, and most times frame gen barely works, upscaling looks like shit too.

    but imo devs didn’t get lazier, UE5 + upscale/framegen made it easier for them to not have to optimize a game, and then (more often than not) when they are forced to crunch, optimizations are frequently out of the question, especially on launch.

    • Awoo [she/her]@hexbear.net
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      3 months ago

      but imo devs didn’t get lazier, UE5 + upscale/framegen made it easier for them to not have to optimize a game, and then (more often than not) when they are forced to crunch, optimizations are frequently out of the question, especially on launch.

      I mean, that specifically made them lazier. They could say the game gets 100fps when in reality it’s 50fps without DLSS. Then they would do other shit instead.

      The option existing has made them lazier about optimising and made the quality of the product lower. Practically everyone complains about performance now compared to games pre-framegen where you could expect a high-end gpu to actually perform. Now even the 4070 I have barely hits 50 without DLSS in most new games.

      It annoys me considerably because wtf do I even have a high refresh rate monitor for if the games are running aren’t even running at half the fps of the hz my monitor has?

      • booty [he/him]@hexbear.net
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        3 months ago

        I think the Oblivion remaster is turning me into the joker. The game looks fine, unless you want it to run at reasonable FPS. Then you have to turn on the AI slopifier which makes the game look worse than the original. So you can run it half the FPS of the original with stuttering.

        What the fuck is the POINT

          • hypercubie4@lemmygrad.ml
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            3 months ago

            when they are forced to crunch, optimizations are frequently out of the question, especially on launch.

            I mean, that specifically made them lazier…

            • Awoo [she/her]@hexbear.net
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              3 months ago

              Oh right I see now. Yes. You and I both agree that part is not really the cause. Devs were being forced to crunch long before recent times and they had more optimised games in the past.

              • hypercubie4@lemmygrad.ml
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                3 months ago

                i guess i should have added that, crunch never left, it’s just changed with the landscape. i agree that the cause of poorer optimizations stem from UE5 + mentioned “features.”

                but i wouldn’t go so far as to say a modern day game dev as a worker is lazy, perhaps the leads and above in a AAA studio are, absolutely. but someone who directly works on a game? that’s not an UE5 problem, moreso an industry problem.

                • Awoo [she/her]@hexbear.net
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                  3 months ago

                  Ahh I see. Yeah I don’t mean that they are lazy overall but that they are being lazy about the optimisation specifically.

                  Or maybe I do mean lazy? In the past they might’ve dedicated a further 6 months of time to getting the optimisations right. Today they just release the game and slap a beta or early access sticker on it. That IS lazy. Individual workers within the company may not want that but it’s laziness of the company overall.

                  • hypercubie4@lemmygrad.ml
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                    3 months ago

                    to me, it’s a bit too much of a generalization to say that poor optimizations are a product of laziness, but at this rate i am being pedantic. we both know something needs to change, and that framegen/upscale is certainly not the answer; even if we are on different pages of this issue, we both know what a good game looks like.