• hypercubie4@lemmygrad.ml
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        2 months ago

        when they are forced to crunch, optimizations are frequently out of the question, especially on launch.

        I mean, that specifically made them lazier…

        • Awoo [she/her]@hexbear.net
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          2 months ago

          Oh right I see now. Yes. You and I both agree that part is not really the cause. Devs were being forced to crunch long before recent times and they had more optimised games in the past.

          • hypercubie4@lemmygrad.ml
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            2 months ago

            i guess i should have added that, crunch never left, it’s just changed with the landscape. i agree that the cause of poorer optimizations stem from UE5 + mentioned “features.”

            but i wouldn’t go so far as to say a modern day game dev as a worker is lazy, perhaps the leads and above in a AAA studio are, absolutely. but someone who directly works on a game? that’s not an UE5 problem, moreso an industry problem.

            • Awoo [she/her]@hexbear.net
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              2 months ago

              Ahh I see. Yeah I don’t mean that they are lazy overall but that they are being lazy about the optimisation specifically.

              Or maybe I do mean lazy? In the past they might’ve dedicated a further 6 months of time to getting the optimisations right. Today they just release the game and slap a beta or early access sticker on it. That IS lazy. Individual workers within the company may not want that but it’s laziness of the company overall.

              • hypercubie4@lemmygrad.ml
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                2 months ago

                to me, it’s a bit too much of a generalization to say that poor optimizations are a product of laziness, but at this rate i am being pedantic. we both know something needs to change, and that framegen/upscale is certainly not the answer; even if we are on different pages of this issue, we both know what a good game looks like.

                • Awoo [she/her]@hexbear.net
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                  2 months ago

                  It looks like the way Overwatch runs at 300fps and is buttery fucking smooth. Say what you want about the company but holy shit it runs so well that I gauge just about everything else I play by how well that runs.

                  • hypercubie4@lemmygrad.ml
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                    2 months ago

                    yeah… the company for my choice isn’t much better; halo infinite. I won’t consistently get 300 fps, but it doesn’t need all the upscaling crutches to make it run and look nice. I get 100fps and I’m quite happy with that.