The amount of options isn’t the issue.
For most 25-40€ games I buy, i can get a great experience for the next 30-50 hours.
Indie games absolutely crush the statistics, where some sub-15€ roguelikes have such insane replayability, that i’ve clocked over a thousand hours into a couple. Not to mention how incredibly creative, unique, and story rich some of them are.
Meanwhile, what used to be 60€, and is now 80€+, is some “cinematic” 20fps on console slop, that you can barely get 5 hours of real gameplay out of. I don’t wanna sit there and watch a movie with an occasional A button press. Or even worse, play something like the Assassins Creed reboot, that had 500 hours of gameplay, 490 of which is just useless collectibles around the map.
Measuring games by hours has become an increasing less useful metric to me because I already have my grinding games that I can endlessly replay. When buying new games, I’d rather get something I’ll really enjoy for a short playthrough than a long epic JRPG I can’t bring myself to actually set aside time for - even though I do really love JRPGs.
Check out Expedition 33. It feels like a love letter to jrpg but without the time commitment.
I agree, this game is a piece of art, really well made.
I watched the trailer and whats on steam about it, but it didn’t take me in, and im curently looking for an rpg to play.
Is it really completely turn based and not that action turn based abdomination jrpgs have implemented the past years? I noticed some kind of quick time events during fights, is that optional or always active?
It is turn based, something I wish FF would return to. There are quick time events for every action, it’s not absolutely necessary to do on certain difficulty, but really helps. There is a dodge and parry mechanic that you really should use to help survive.
If you are a fan of turn based rpg, you should check it out.
Quick times events and dodge and parry Events are the absolute opposite of what im looking for in a turn based rpg. I want it to be calm and where I can put down the controls at any time.
Sounds more like an action rpg with turn based elements to me. Exactly how it looked in the trailer.
Thanks though.
Sounds like how Super Mario RPG did it which was overall pretty excellent.
I haven’t played the game but if that’s true I’d still consider that well and truly turn based.
Would be interested to know what games you have >500 hours in. Especially if they aren’t multi-player online games.
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Fallout 4. A lot of this is going to be due to mods.
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Wargame: Red Dragon. Intended to be played multiplayer; I played it single-player. Steel Division II is a far better single-player choice if you don’t mind the different setting, as the AI is much more interesting.
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Skyrim. A lot of this is going to be due to mods.
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Fallout 76, the only entry here I actually play multiplayer (and even that to a minimal degree; that game tends to have players having pretty minimal interaction with each other unless they’re actually trying to play with each other). I would recommend playing Fallout 4 over Fallout 76 unless you specifically want multiplayer; Fallout 76 is just the closest thing to “more Fallout” short of a Fallout 5.
Not run through Steam, so no Steam stats (though available on Steam) but I’m sure that they’re way up there:
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Cataclysm: Dark Days Ahead. Free and open-source, though there’s a commercial build on Steam if you want to effectively donate. If not, can download from their project page.
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Dwarf Fortress. Free, though there’s a commercial build on Steam with a fancier, more-approachable UI and such.
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Dungeon Crawl: Stone Soup, though that’s going back a few years. Free and open-source.
Some others with a fair bit of playtime:
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Steel Division II. Primarily a multiplayer game, but I only play single-player.
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Mount & Blade: Warband. The Prophesy of Pendor mod adds a fair bit of time to this.
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Elite: Dangerous. Though I don’t remember how I accumulated that many hours. Wasn’t super-impressed with the game. Probably pretty in VR, though.
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Carrier Command 2. Primarily intended to be played multiplayer, but I play single-player.
Out of those I’ve devoted a ton of time to rimworld and oxygen not included, are any of the others on your list similar, or others you’d recommend for someone who likes them? I tried dwarf fortress but I found it to be… not my bag. I didn’t get very far into it tho.
(I do like mods, so that’s an ok requirement)
I tend to like games that have lots of “levers” to play with and spend time figuring out, so I think that tends to be the unifying factor in the above games.
I don’t know of anything really comparable to Oxygen Not Included in terms of all the physics and stuff. I’d like something like it too (especially since Tencent bought ONI and now has some locked graphics for some in-game items that you can only get by enabling data-harvesting and then playing the game for a given amount of time, which I’m not willing to do. They don’t have an option to just buy that content. At least it’s optional.)
For Rimworld and Oygen Not Included, both are real-time colony sims. Of those, the closest stuff on my list is probably:
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Dwarf Fortress (note that the commercial Steam build looks quite different from the classic version, has graphics and a mouse-oriented UI and revamped the UI and such, which may-or-may-not matter to you; if the learning curve being steep is an issue, that makes it a tad gentler). Rimworld is, in many ways, a simplified Dwarf Fortress in a sci-fi setting and without a Z-axis.
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Kenshi. Not a colony sim. You control a free-roaming squad (or squads) in an post-apocalyptic open world. That’s actually a bit like Rimworld. However, you can set up one or more outposts and set up automated production there. It’s getting a bit long in the tooth, and the early game is very difficult, as your character is weak and outclassed by almost everything. Focus is more on the characters, and less on the outpost-building – that’s more of a late-game goal. I find it to be pretty easy to go back and play more of. There’s a sequel in the works that’ll hopefully look prettier. Not really any other game I’m aware of in quite the same genre.
The other things on my list don’t really deal with building.
Oxygen Not Included has automated production. If you’re willing to go outside “colony sim”, there is a genre of “factory-building games” where one controls maybe a single character or base element and just tries to create a world of automated production stuff, maybe with tower defense elements. I’d probably recommend Satisfactory if you want 3D and a first-person view. I like it, but in my book, it doesn’t really compare with the games that I’ve racked up a ton of time on, winds up feeling a bit samey after a while, looks like I have thirty-some hours. Mindustry is a free and open-source factory builder that you can grab off F-Droid for Android to play on-the-go; that and Shattered Pixel Dungeon are probably my open-source Android favorite games. Dyson Sphere Program has outstanding ratings, but I have not gotten around to playing it.
There are a few colony sim games sort of like Rimworld or Dwarf Fortress. I tried them, and none of them grabbed me as well as they did, but if you want to look at them:
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Rise to Ruins is a colony sim and does have combat, but less focus on individual characters than Rimworld. I don’t like it mostly because the game is not really designed to be winnable, which I find frustrating. There’s growing “corruption” coming in from the edges of the map, and the aim is to try to last as long as possible before becoming overwhelmed; you can flee from it to other colonies. Technically, there are some ways to defeat the corruption, but not really how the game is intended to be played.
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Prison Architect. This has somewhat-similar graphics to Rimworld. You build and manage a prison. It’s not a bad game, but it doesn’t really have the open-world scope of Rimworld.
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Timberborn. This was in fairly Early Access the last time I spent much time on it, so I’m kind of out-of-date, and it looks like it’s still in EA. Doesn’t have the combat elements from Rimworld or Dwarf Fortress.
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Gnomoria is kind of like a much-simplified Dwarf Fortress. It didn’t really grab me, but maybe it’s your cup of tea.
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Stellaris, civ v, oxygen not included, city skylines, x3/rebirth/4, workers and resources: soviet republic, kerbal space program, rimworld, crusader kings 2 and 3.
Basically anything civilization/city/base/colony builder is my jam and some of them have over 2000 hours over the years. I like building perfect societies and roleplay how people live in them in my head while i do it. It’s one of the ways i relax and express creativity.
To be fair, while paradox games like Stellaris or the crusader kings games you mentioned, certainly have a lot of replayability (I don’t really care much for CK myself but have over 1000 hours on both Stellaris and EU4), they’re not great examples for where cheaper games by smaller companies offer more than expensive ones from bigger ones. Partly because paradox is fairly sizable and well known these days, but mostly because those games are quite expensive, just split into numerous expansions that come out over time. One can opt out of getting them, sure, but they’re where a lot of the different options that bring the replayability come from.
I’m right there with you. I absolutely hate Paradox’s DLC policy and I’m guessing they lose a ton of paying clients the moment they hit the store page and get a 200-500€ price tag for the full experience, or even over 100€ for just the best hits for a really old game. I know they have mouths to feed, but i really don’t like the way they do it and how they abuse their position of niche games nobody else makes. Nevertheless, even though you may choose not to purchase their expansions, you still have extremely healthy modding communities to carry you over.
Still, i wasn’t coming so much from the angle that it’s a smaller company providing better value than larger companies, rather showing to the OP that there are non multiplayer games that easily can provide over 500 hours of entertainment regarding the slighly off topic matter presented on the latter part of their comment. Of note is the fact that they don’t use grinding mechanics to do it, for the most part (x series can be a little grindy in some aspects, but not overly), which is the mark of how incompetent devs try to get more “entertainment” hours out of their games.
Minecraft, slay the spire, civilisation, atomicrops.
Balatro could have been a contender but I lost interest suddenly and unexpectedly.
spoiler
Tetris the daddy
RimWorld …
I will continue to wait until games go on discount
y’all keep saying this but playing 1 round of Valorant will make you realise pretty quick how easily people drop $80+ on a game.
I know a guy who only buys games as last resort but bought all the gooner skins in Rivals.
But it still spooked Wall Street, as parent company Take-Two Interactive Software Inc.’s shares plummeted as much as 10% following the news.
I think our economy might be predicated entirely on stupid.
Also, $80 is a lot when typical people’s buying power is decreasing. I think like half of americans can’t tank a $500 surprise bill, and they want people to blow nearly 20% of that on a video game? Fuck off, capitalists.
We (the gaming community) say this every time, but microtransactions and lootboxes have spread like viruses because gamers are buying them.
I hate predatory pricing on principle, but whale votes count for a lot more.
I don’t think I’ve ever bought a microtransaction or cosmetic. I’m doing my part!
*Ok, i think I paid like $5 into warframe after 200 hours, and I used some fake money from google surveys on pokemon go, so I’m not entirely without sin.
Those systems are literally designed to be psychologically addictive and prey on those weakest to such tactics. It’s not stupidity; it’s literal brain washing via Pavlovian response.
Basic human psychology has been weaponized against us, and they’ve been getting better at it faster than we’re getting better at resisting it, for decades.
I’ve only bought one $80 game thus far (And that was during a 30% steam sale so only $55) and from my years of experience of buying games, I can confidently say that my enjoyment in games goes down as price goes up.
Although weirdly all of the $80 games that released so far have been pretty bad so that’s strange.
I still have so many games I’ve picked up on Steam sales that I’ll happily wait for those $80 games to go on sale while going through my back catalogue
Not buying it. GTAV was the least played for me in the series besides the first 2 games. I thought it’s story was a major downgrade compared to Vice City through GTAIV. I feel like GTAV was a pullback from any bit of endearing human spirit to leaning heavily into wacky self-aware sarcasm. Not that the series wasn’t that. Just that 5 to me was an edgy non-clever series parody. It’s not that different than Far Cry. Empty commentary. Just mocking everything. Felt more affection in the 3 series and 4
Regardless since GTAIV, we’ve had a gluttony of open world games. Even the battle royale games I think fill in a niche for social multiplayer that’s wacky and real world pop culture referential. GTAVI and it’s RP community support I think will be what sends it past or below GTAV success. High unit sales expectations but I’m more tepid than most. Maybe it’ll be even more effective at whale hunting
I have 170 games in my backlog and the summer sale is coming. I ain’t spending 80 bucks on one video game.
What AAA title is worth $80? The most time I spend gaming is in a 10 year old shooter, and an indie survival game. Both of which I bought for <$20.
KCD2 Is pretty damn amazing.
Yeah and its worth the 80$ cause it takes like 80 hours to finish lol
Finish? It took me 80 hours to find my fucking dog.
… There’s an icon for him on the map…
I did take a pretty circuitous route… Kept getting distracted.
One you can spend at least 40 enjoyable hours on, I’d say
I’d say GTA VI would likely earn that for me. I’ll probably spend over 80 hours on that.
There’s plenty of jrpgs half that price point with twice the length though. Heck, even the previous GTAs have at least that length for a cheaper price, and are occasionally even cheaper now. Be patient and you’ll likely even get the game given away for free.
Length =/= quality. JRPGs specially love their bloat.
I’m lucky enough to own literally thousands of games. Most of which I get at a deep discount. Games like GTA and Red Dead are usually an exception where I’ll play on day one. Even though Rockstar tends to milk a title long after a release, the attention to detail is worth the price to me. I’ll still check reviews first however.
Why even suggest a different genre when the man said he will enjoy it?
Don’t pre order games. Don’t buy games at full price. Support indie devs.
I’ll still buy FromSoft games at full price. But only because I know they won’t disappoint. And Yoko Taro’s games.
But in general, it would be beneficial for more people to spend less on games.
So what’s the difference for Nintendo fans that love any Mario or Zelda game, for example? I’m not trying to be an ass here, but what makes your specific “I only buy this full price” a better decision than someone else’s “I only buy this at full price”?
FromSoftware is not a multi-billion dollar company that has major influence on games pricing in the gaming industry, and when game prices jumped to $70 USD, Armored Core 6 released at $60 and Elden Ring Nightreign will release at $40.
Nintendo is not even close.
!patientgamers@sh.itjust.works
There are so many options out there that asking for $80, or whatever the equivalent is, is just ridiculous. I really hope people stand up against this bulshit.
I’m over the massive, over-produced games. I looked at the price of the new Indiana Jones game (AUD119), and even though I loved Machine Games’ previous work, I noped out. These days, I’m mostly reverting to simple arcade games more akin to the early era of gaming I grew up on. Shotgun Cop Man, from the people that made My Friend Pedro, just came out. It was $13. Finished it in one sitting, but I’ll probably play it multiple times. Much better investment.
Indie games and small publisher titles are my bread and butter. They keep the spirit and innovation that I grew up with alive.
yes, because the real problem is too much choice.
fuckin finbro bullshit.
I remember paying $10 for an Atari game. I know it’s not a great comparison, but I got hundreds if not thousands of hours of gameplay out of Qbert. Can any of the leading games in the last decade do that?
It’s funny I mention Atari. They had so many games to play. the choices you had were bonkers. best part was you could take your carts to a friends house and trade or share.
can’t do that today since most games are digital downloads that need 32gb day-0 updates.
perhaps the problem isn’t the gamers, but instead it’s the greedy corporate interests that are poisoning the game industry requesting $80 single owner games.
$10 in q-bert days is like 50-60 now :)
Can any of the leading games in the last decade do that?
Satisfactory, Dyson Sphere project, Factorio, Minecraft, Dreamlight Valley
Arcade games were great because it’s what we had. Sit a kid in front a Q-Bert now and try to get 1000 hours out of it.
Stuff is getting too big, there’s too much emphasis on making it pretty to sell it rather than making it fun, but I don’t know that we could go back to arcade games. I fear our nostalgia is a half-dose of Stockholm’s syndrome.
$50-60 based on what? Adjusted for inflation in 1982, it’s more like $33 and distribution costs are way lower than back then. Truth is you just need to find a compelling gameplay loop but companies don’t like taking risks- not every game needs to be a massive endeavor like skyrim. Look at games like slay the spire and see how a cheap game can be compelling without having to be a AAA behemoth. And at that note, is there even anything wrong if a game only takes your attention for a hundred hours? I don’t see the need to extend the player’s attention with poor side quest grinding. These things add unnecessary cost
The $10 games were trash in 1982. You’re going to spend 30 on something like Q-bert https://www.polygon.com/2014/6/4/5779048/atari-et-ads-commercials-videos-1982
https://www.usinflationcalculator.com/
in 2025 Money, that’s $99, assuming you got it used I gave you 50-60
is there even anything wrong if a game only takes your attention for a hundred hours
I don’t think so, but you’re the one who mentioned it :)
but I got hundreds if not thousands of hours of gameplay out of Qbert. Can any of the leading games in the last decade do that?
Wow, shift goalposts much? You said “$10 in qbert days” which was the 80s and now it’s not $10 it’s $30. You can just admit you got it wrong and it was never $10 (though I do think prices right now are actually well aligned at $60 because of the far lower costs in distribution and marketing). Also I’m NOT the OP who played thousands of hours on qbert. Great job quoting someone else.
I don’t disagree with you, but there’s no way you have thousands of hours in Qbert. Even hundreds is impressive.
I was a poor farm kid and winters were long.
I was still playing our Atari 2600 when the PS2 launched.
That really dramatically takes the steam out of your argument though.
If the same conditions for you existed today, any modern game would blow qbert out of the water, and indeed you would put thousands of hours into it.
Also, Atari games were $20 when they were new not 10. So with inflation it’s about the same as an $80 game today.
Bruh it’s 2025 and I’m still on a spin cycle of mostly 10 years old or more games
That’s basically what I’ve been saying ever since the switch 2 announcement, I’m glad I can just copy the Sources from this article to support my intuition. Thank you, Superjoost!