I accidentally made a rom-com subplot in one of my games… Twice… And the players loved it both times.
The first time there was a divorced smith lady who sort of had a death wish, and the timid tavern owner who had a massive crush on her. Of course the players wanted to set them up.
The second time, the players had to infiltrate a masquerade ball. Sadly I’m starting to forget the details. I think there was tension around meeting them while masked and, like a rom com, trying to figure out what they thought about the PC. And then they tried to get the NPC involved in their heist, because they just happened to have a skill they needed. And of course it wasn’t a clean heist, and the NPC had some trauma.
I’ve been saying this in response to a lot of things lately, but… people are emotional. It’s an emotional problem. Management feels a way, mostly contempt, and any studies about how treating people better would be cost-effective don’t matter. Studies show that a 4-day workweek is good for productivity and profits? Nope, feels wrong, can’t be true.
Essentially, people are stupid and I don’t know how to fix it. Can’t just bop a CEO on the nose with a newspaper when he’s being bad, unfortunately.