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Cake day: July 3rd, 2023

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  • I don’t want to be a goat farmer but I do find people that work hard to make management richer are insufferable.

    “”" A man is walking into the office when he sees his boss pull into the parking lot in a brand new sports car. “Wow! Nice car! How’d you afford that?” he says.

    The boss smiles at him and says, “Listen. If you work hard, hit all your numbers this quarter, put in some overtime, then I can buy another one next quarter.” “”"




  • Plot twist: these tats would also be ugly AF on a guy. Now what, mfer.

    They didn’t just say tattoos are ugly. They went out of his way to focus on how they detract from a woman’s beauty. Not men’s beauty. The subtle “women should look beautiful for me” is what’s not good here.

    Their take could have been worse. They acknowledged that it’s harmless and not their body. That’s good.












  • In my pandemic game, goblins were described as sort of perpetual teenagers. Some of them could be really smart, but a lot of them were impulsive, prone to going along with the group, and being kind of cruel.

    They found a pack of goblins that had robbed some travelers… to steal their concert tickets. Most of them scattered, but they caught up with one. The monk decided not to punch this small humanoid in the face and instead asked “wtf are you all doing?”

    The goblin told them they wanted to go to the show. the show! everyone’s going to the show! (The show turned out to be put on by an evil warlock, and the players had to intervene to stop the bands from summoning a lord of pandemonium into the world. Everyone loves a battle of the bands)

    The players essentially adopted this goblin, Windy, for the rest of the campaign. Windy learned to play drums and flute, and I think they eventually got them enrolled in wizard school.


  • I don’t think DND or close relatives is as good a first system as people think it is. It’s very idiosyncratic. It wastes a lot of time with stuff like “8 is -1 and 14 is +2”. But mostly I don’t recommend it because at its core it is a resource management game, and that’s not what most people imagine roleplaying is about. It will teach people bad habits, or at least habits that don’t translate outside of DND + their group very well.

    I like Fate. I think Fate is more intuitive and rewards creativity more consistently. You don’t need to read long lists of classes and spells. It does, however, ask for a lot more creative input than DND does. You can’t just be “Bob the fighter” and go. But it’s a lot more rewarding when it does sing, IMO.