• Dultas@lemmy.world
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      17 days ago

      Fair dice was broken, at least a launch. If you had a really high armor class the NPCs would get an absurd number of nat 20s if that was the only way they could hit you.

      • psud@aussie.zone
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        14 days ago

        One of the things I like from d&d 3.5 is the critical system, where an attacker who rolled a 20 makes a critical threat, but must roll again and hit to confirm the critical, so people with high AC don’t get hit critically every time they are hit

  • iamthetot@piefed.ca
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    17 days ago

    In PF2e, you get Hero Points which allow you to reroll checks. We use a house rule that if you use a Hero Point and roll the same number on the die, you must use that number (no more rerolls) however you don’t spend your Hero Point.

    It comes up surprisingly often.

    • jounniy@ttrpg.network
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      15 days ago

      Statistically it comes up 5% of the time you use a hero point, so yeah, about as often as rolling a nat 20.

      • iamthetot@piefed.ca
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        15 days ago

        Yep! But there’s typing that out, and then there’s experiencing it first hand, and the latter can be surprising. ;)

      • psud@aussie.zone
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        14 days ago

        People typically don’t use fair dice. There’s often a much higher than 1/20 chance of getting a particular result

        Dice are polished to remove molding marks, which also rounds off edges and makes faces different sizes

          • psud@aussie.zone
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            4 days ago

            They often are polished the way rocks are, tumbled with abrasives, which randomly wears them down

            Few expensive dice will be polished carefully

            I trust internet dice rollers over commodity dice, d6 is pretty much the only one easy to get fair versions made for the gambling industry