- 21 Posts
- 129 Comments
I think that’s actually makes sense. The PCs should feel stronger than most NPCs past a certain point. The DM should still humanise the NPCs best they can, but I actually like it that (with enough power) it’s an actually choice to still care about the people beneath you in terms of strength and that’s cool to see. (Even better though if it actually takes a while to get their.)
Online sheets work really well with this. All spells on a single page, each one readable with one or two clicks.
jounniy@ttrpg.networkOPto
RPGMemes @ttrpg.network•You can really tell that they wrote parts of the module before publishing the rules…
1·12 days agoI like using modules so that I have a general basis to start with. It keeps me focused on the things relevant to the campaign.
But they are polished equally on each side, right?
Yeah, human brains are bad at statistics, so logical outcomes can still surprise us.
Statistically it comes up 5% of the time you use a hero point, so yeah, about as often as rolling a nat 20.
jounniy@ttrpg.networkOPto
RPGMemes @ttrpg.network•I don't care if it's optimal, as long as it is stupid and works!
1·22 days agoI habe no idea what this is, but it sounds incredibly whacky.
jounniy@ttrpg.networkOPto
RPGMemes @ttrpg.network•I don't care if it's optimal, as long as it is stupid and works!
0·28 days agoWait what?
jounniy@ttrpg.networkOPto
RPGMemes @ttrpg.network•I don't care if it's optimal, as long as it is stupid and works!
0·29 days agoBecause a flying Rhino is a pretty absurd rules interaction.
Option one sounds a lot cooler and more impressive, but option two sounds funnier.
“Should jail sentence time be based on race?” will allways be one of my favourite posts ever.
jounniy@ttrpg.networkOPto
RPGMemes @ttrpg.network•You can really tell that they wrote parts of the module before publishing the rules…
1·1 month agoThanks for pointing this out, that’s better than what I could’ve said to explain it. The DM can always make changes without adhering to any limitations, but if they are a good DM, they’ll at least try to be consistent. And that’s the least I expect from professional writers. (And I similarly expect them to wait for the actual rules of the system to be published before writing an adventure.)
jounniy@ttrpg.networkOPto
RPGMemes @ttrpg.network•You can really tell that they wrote parts of the module before publishing the rules…
0·1 month agoI feel you. I’m currently planning to run it someday and there are just so many things I’ll definetly change.
jounniy@ttrpg.networkOPto
RPGMemes @ttrpg.network•You can really tell that they wrote parts of the module before publishing the rules…
1·1 month agoBecause it would make subtle-spell kind of redundant and why even use components in the first place if they cannot be used to tell you are casting something?
jounniy@ttrpg.networkOPto
RPGMemes @ttrpg.network•Better don’t give martials any weapons and casters no spellcasting then…
1·5 months agoProbably. But some things just don’t make sense no matter how hard you try.
jounniy@ttrpg.networkOPto
RPGMemes @ttrpg.network•Better don’t give martials any weapons and casters no spellcasting then…
0·5 months agoI think you overestimate how many people are gonna care about that kind of things when their lives are at stake. Rats are not that rare or unusual.
I am somehow very happy that you actually mentioned that you’ve never played DnD. The honesty just feels very refreshing somehow.
jounniy@ttrpg.networkOPto
RPGMemes @ttrpg.network•Better don’t give martials any weapons and casters no spellcasting then…
2·5 months agoWhile that is correct, it’s not like your allies are indestructible cover, so I’d say it’s fair. But I don’t really have to tell you I guess.
So when he realised that your last build would have been more balanced then the current one, he just decided to do what he could have done from the start by adding more enemies?
How do you know all that?