BountifulEggnog [she/her]@hexbear.net to Games@hexbear.netEnglish · 23 days agoGearbox CEO Randy Pitchford tells Borderlands 4 critics to "code your own engine," calls it a game for "premium gamers"www.techspot.comexternal-linkmessage-square64linkfedilinkarrow-up186arrow-down10
arrow-up186arrow-down1external-linkGearbox CEO Randy Pitchford tells Borderlands 4 critics to "code your own engine," calls it a game for "premium gamers"www.techspot.comBountifulEggnog [she/her]@hexbear.net to Games@hexbear.netEnglish · 23 days agomessage-square64linkfedilink
minus-squaremushroommunk@lemmy.todaylinkfedilinkEnglisharrow-up13·23 days agoGodot got way more eyes on it during the Unity debacle and has gotten a few really good updates since then. Hopefully that trend continues. I believe it was packaged with Battlefield 6 as their map editor for players which can’t hurt it’s uptake.
minus-squareLe_Wokisme [they/them, undecided]@hexbear.netlinkfedilinkEnglisharrow-up7·23 days agoyeah this evaluation is post-debacle. it’s cool don’t get me wrong, but it’s not nearly as close to the corpo stuff as Blender or GIMP are theirs.
Godot got way more eyes on it during the Unity debacle and has gotten a few really good updates since then. Hopefully that trend continues. I believe it was packaged with Battlefield 6 as their map editor for players which can’t hurt it’s uptake.
yeah this evaluation is post-debacle. it’s cool don’t get me wrong, but it’s not nearly as close to the corpo stuff as Blender or GIMP are theirs.