• 11111one11111@lemmy.world
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        2 months ago

        They would have over a hundred thousand players on a closed beta game? Goddamn that seems like a shit ton for a beta but I’ve also never looked at any game’s player count.

        • Kirp123@lemmy.world
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          2 months ago

          They didn’t get 100k players. The players they got counted multiple times. Someone got swallowed once but Bobby got swallowed 35 times because he’s a dumbass. That counts a 36 people getting swallowed.

    • Pnut@lemm.ee
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      2 months ago

      It’s by the same folks that made that quasi-mmo Conan game. The bones were in it. It was just unpolished and sparse. If it’s the same core team and they’ve learned their lessons the Dune game should be pretty dope. I’m hoping it shows other MMOs that MMO isn’t a playstyle.

      • Thassodar@lemm.ee
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        2 months ago

        Oh shit did they make the Conan with the directional attacking and blocking? Age of Conan? I remember that game making my PC bleed, but I forced my way to play it at less than 30 fps.

    • Nikkii@lemmy.blahaj.zone
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      2 months ago

      I played the beta weekend, I liked it. I want to play it again once it’s out in June, although there were annoying parts. The sun gives you heat stroke or something as a status meter, and it makes you dehydrate faster until you get to shade. With how often you’re out doing stuff in the sun, it was kind of annoying, because I just had to keep going on blood harvesting trips through NPC camps, to proccess it at my base to keep my water stocked. But in the full game with better tech unlocked, I’m sure it ends up being fine.

      A lot of people also got pissed at the sandworm because if you get eaten, all your stuff is destroyed with no way to recover it (unlike a normal death where you can loot your corpse), and sometimes it can feel abrupt when they breach. That said, I never got eaten ny the sandworm in my ~15 hours of play during the beta.

      • toofpic@lemmy.world
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        2 months ago

        The games with death like that are much better, because they force players to care. From what I played, in Eve online you would really think before doing something stupid, because player killers would wreck your ship without caring that you grinded for 2 months to buy it.
        Same was a thousand years ago in Ultima Online where you could get ganked and eaten by an ork bandit. That led to me taking a chance and run through a forest naked, because I had a house deed in my pocket, and I didn’t want to look like an interesting target. It ended up in a bandit chitchatting with me and letting me go with the words: “I wouldn’t walk around in these parts” - yeah, no shit.
        Great experiences!
        It’s just at some point gamedevs started catering to middle-school kids who would buy in-game stuff with their mom’s card and got upset when it wat taken from them.
        Edit: typo (shop/ship)

        • krashmo@lemmy.world
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          2 months ago

          Maybe some people just don’t like grinding for hours and hours to replace stuff they already acquired in a video game. I’m not sure why you have to present your opinion as if it’s the only valid option and everyone who disagrees is an immature child.

          • QuadratureSurfer@lemmy.world
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            2 months ago

            Maybe some people just don’t like grinding for hours and hours to replace stuff they already acquired in a video game.

            Personally, I would rather that we have a variety of different game types and options. There aren’t very many MMOs that make death feel meaningful. If it’s not your type of game, then don’t play it.