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jackmaoist [none/use name]@hexbear.net to Games@hexbear.netEnglish · 10 hours ago

This is so ass (DLSS 5)

hexbear.net

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This is so ass (DLSS 5)

hexbear.net

jackmaoist [none/use name]@hexbear.net to Games@hexbear.netEnglish · 10 hours ago
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  • kleeon [he/him, he/him]@hexbear.net
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    8 hours ago

    Can we please just fucking render a frame and then put it on the screen like normal? Why do I have to see these slop and smear filters in every damn game?

    • kadu@scribe.disroot.org
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      7 hours ago

      We mostly can not.

      We moved on to deferred rendering, which absolutely messed up our ability to use transparencies. Hair, grass, water effects, smoke, everything now must be dithered and flicker between frames then get reconstructed with those temporal filters.

      Of course, this doesn’t mean we need to use the AI nightmare filter shown, but indeed, we do need filters and weird interframe blending tricks.

      • NephewAlphaBravo [he/him]@hexbear.net
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        7 hours ago

        retvrn to lightmaps monke-rage

        • 30_to_50_Feral_PAWGs [she/her]@hexbear.net
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          5 hours ago

          Final Fantasy XIII-2 Remake: Lightmap Retvrns

      • makotech222 [he/him]@hexbear.net
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        6 hours ago

        real gamers hate deferred rendering. Forward+ for life

    • SorosFootSoldier [he/him, they/them]@hexbear.net
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      8 hours ago

      Yeah like I don’t understand what is the point of ai putting a filter over crap when we have 3 grand video cards that can raytrace and models sculpted in zbrush and maya.

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