Microsoft laid of 25% of Obsidian, cancelled the Avowed sequel and is making them make something that will be profitable.

I still can’t believe that it took corpos 5 years to have this big brain idea.

    • imogen_underscore [it/its, she/her]@hexbear.net
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      1 month ago

      i was talking about this recently. has there been a good first person ARPG since FNV? or a good ARPG full stop since witcher 3 (heard it was good, haven’t played)? when TES6 comes out and it sucks it’s probably the nail in the coffin of the genre for a goooood while

        • imogen_underscore [it/its, she/her]@hexbear.net
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          1 month ago

          it doesn’t really seem like it has great writing, which i guess is the thing missing from most examples since FNV. i know most games’ writing is gonna compare poorly against FNV, it’s hardly fair. but for me an RPG needs to have excellent writing for me to really stick with it. it’s really just Disco, FNV, BG3 and DOS2 that have actually made the cut and i’ve beaten in full. i just bounce off any other western RPG cause the writing isn’t quite at the same level

          • darkmode [comrade/them]@hexbear.net
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            1 month ago

            just checked my steam library for first more recent person ARPGs, i don’t have any besides Kingdom Come Deliverance 2 which i haven’t played yet but my friend implored me to. I agree that it really hinges on the writing and having your characters and their situations feel grounded.

            I also have played a bunch of cyberpunk 2077 and while I enjoyed it it’s writing is not FNV level

            • imogen_underscore [it/its, she/her]@hexbear.net
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              1 month ago

              good writing is the core of RPG! skyrim and the like can be a blast mechanically and fun to fuck around in but its a different experience. they lack the literary quality. the CRPG resurgence is no surprise people yearn for good writing it can easily carry an RPG while 3d mechanical combat systems and loot loops cannot.

              • darkmode [comrade/them]@hexbear.net
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                1 month ago
                larian games

                game writing is also “simpler” to get right imo: take the fact that larian used the EXACT SAME HOOK Dark Urge/Fane for BG3 and DOS2 and they both hit hard. Most games don’t take the time to flesh out a “situation” for the player to be in that is interesting and maybe focus on particular characters or worldbuilding or something but think about how easy ‘you were the bad guy from the start’ is to make interesting as a twist for a player of a game a lay up of expectation subversion. Will any game be able to top FNV giving you that smug “yeah I’m back you bastard” when you walk up to what-in-the-goddamn at the casino?