git [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 6 days agoMicrosoft Fire idTech Team at id Softwaregamefromscratch.comexternal-linkmessage-square27linkfedilinkarrow-up151arrow-down10cross-posted to: hackernews@lemmy.bestiver.se
arrow-up151arrow-down1external-linkMicrosoft Fire idTech Team at id Softwaregamefromscratch.comgit [he/him, comrade/them]@hexbear.net to Games@hexbear.netEnglish · 6 days agomessage-square27linkfedilinkcross-posted to: hackernews@lemmy.bestiver.se
minus-squareCarl [he/him]@hexbear.netlinkfedilinkEnglisharrow-up15·6 days agoDoom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.
Doom 2016 was huge when it came out, in part because it felt like shooters had been stuck in the slow post-CoD mud for way too long. But that was a decade ago.