• darkmode [comrade/them]@hexbear.net
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    23 days ago

    i only started getting into godot very recently and have never used a game engine before that (career software dev). which features does unity have that foot doesn’t? (or i guess just the most important ones in your opinion)

    • Le_Wokisme [they/them, undecided]@hexbear.net
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      23 days ago

      list from a few months ago i got from an aquaintance of stuff you have to implement yourself: character animation and retargeting, gizmos, audio mixing, deferred rendering, physics raycasting, multi-pass shaders.

      he also said there’s no real-time editor view but i’m not paying much attention to godot development because all that shit is way outside my skill set.

      • darkmode [comrade/them]@hexbear.net
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        23 days ago

        the previous update added realtime editing and this current update added in the PR so that the mac version can had that too. the rest i can’t say if the engine “does it for you” but it definitely had the tools for those sorts of things. one of the stranger limitations i ran into was how clunky trying to implement 2d shadows was. i would think that if they made this whole out of the box lighting system that can do a whole bunch that shadows would be included. they are, but only in 3D