- cross-posted to:
- technology@lemmy.world
- cross-posted to:
- technology@lemmy.world
VR is great and continues getting better. What bullshit.
VR hasn’t failed, the investors’ dream to make it replace real life so they can fill it with ads has failed because, shockingly, people prefer to live in real life. It’s the same way (most) people don’t spend all their time playing normal games
Meta and Sony scrambling to monopolize it before the technology even got out of the womb certainly didn’t help.
i remember the massive interest in VR from tech enthusiasts back during the early Oculus days. Meta’s actions after purchasing them destroyed so much goodwill with the developers they needed to make VR a success that they probably set VR back as much as (if not more than) their increased funding pushed it forward.
And it really doesn’t help that Meta is making the most affordable headsets. I would like to try a Quest 3, I have the budget, but I really, really don’t trust them
I think the situation isn’t so much with VR and its offerings (Lucky (Oculus lead) being a lunatic doesn’t help), rather, the economic situation that people are in.
People can barely afford to house themselves, let alone have a spare room that’s empty to use as a holodeck.
And since most people seem to be renting, they’re hardly going to be able to drill holes in the wall to put up cameras for VR
Nah that’s not true, maybe for some people. GPUs are selling like hotcakes as are processors. Consumers are buying gaming hardware like it’s going out of style. I think that may be the case for younger gamers.
I don’t think it’s gamers driving those hardware sales - GPU supply has been strained for over a decade due to their non-gaming uses. The introduction of cryptocurrency lead to all the high-end cards being snatched up by mining operations and scalpers, then right as crypto finally started dying down, the AI boom hit.
Anecdotally I know a ton of gamers going with low- and mid-tier GPUs like the 3060/4060 because crypto/AI speculators and scalpers have driven up the prices of the high-end cards beyond the budgets of normal people (and that’s when there are even any cards in stock).
VR didn’t fail, the industry just didn’t understand it and thought they could create Ready Player One in real life. VR has, and always will be a gaming technology first and foremost, and will not replace flat screen games. it failed to capture a consumer base it was never mean’t to appeal to.
It’s not failed, it’s just still too expensive for everyone. The venture capitalists have just moved onto AI though, which in the long term will actually be good for VR I think. It’ll just slow down in development for a little bit.
It failed because of prohibitive cost that didn’t scale down and it’s still a toy for wealthy people, even that budget Quest VR. There are still fundamental issues with motion sickness that are just brushed off by most.
There is no guarantee ever that things will progress from where they are. People who bought into VR by now bought into modern day Nintendo Virtual Boys, which is cool but not exactly revolutionary. 20 years from now we’ll look at current technology like VR headsets from the 90s - impressive but still ways off.
VR is amazing, for certain things. It doesn’t replace everything but for its niche areas it’s unbeatable.
For example sim racing and other sim setups, flying etc.
Again?
How often have we been over the same ground?
Don’t say that, I’ve just bought an ancient HTC vive, give me time to at least play through HL Alyx and then dump it back on the market before you crash the prices.
It’s still great for games, it’s just not turning into the metaverse from snow crash like some people thought it would
Get beat saber and learn to download custom songs, highly recommend