I still want my money back. I’ve tried all their updates and the game still feels bleh, underwhelming and just overall boring
I can only speak for myself but I didn’t like it because it felt like the same experience over and over. I admit I haven’t played since launch, but back then, i quickly realized all the planets had the same minerals. They had different randomized animals and colour’s but they were generally just the same. And then I lost interest, because I was hoping to be able to find rare minerals, unique items, stuff that wouldn’t exist in other parts of the universe, and perhaps he able to trade it with other players or npcs.
I guess I wanted a different game than what the makers wanted.
Looking at the video now, it still looks like the same basic experience with improved graphics.
I think of it like an oil slick on a pool of water. Very pretty, but absolutely zero depth. They indulge heavily in the aesthetic of a space sim, without actually having anything of substance tying it all together into something coherent.
I’d trade that update for one that fixed the jank combat. I will continue to complain about the gun being auto-holstered after 2 seconds without firing as one of the worst parts of combat, so “line your shot” is a terrible strategy because by the time it’s lined, you’ll miss due to the animation creating a 1s lag between click and shot.
The almost random targeting of what you’ll interact with when holding E is another big annoyance.
Capital ships are a total letdown, too. All they do is sit around motionless in space. Can’t destroy anything bigger than a fighter.
Hey, at least they added inventory sorting!
You know, after a decade of people asking for it. And without fixing the several fundamental design flaws that made the inventory a nightmare to use without sorting in the first place.
But at least they thinly papered over one of the game’s most hated bits!
I wonder how many trillions of floors Diablo 1 had if they had used this weird way of marketing No Man’s Sky uses.
I don’t want to yuck anyone’s yum, as the review scores keep improving so obviously folks are liking it, but you’re not alone if it still doesn’t click. They keep polishing it and piling on more stuff, but the base game is still rather disjointed and in my opinion, easy to burn out on. Procedural generation doesn’t mean any of the procedurally generated things are going to be interesting.
Yep, I had my fun on it, but without true PVE it’s just another exploration/building game.
You mean PVP? It’s got Playter vs Environment in spades.
No PvE. This being a coop game, it’s missing real challenge for pve.
Which is? Admittedly I’ve only played the game for a couple of hours, but I remember there being PvE, so you’re going to have to be more specific into what is it that you think is missing.
It has no real pve. It’s got a few things that might attack you on a planet or the pirates in space. But there is no real danger in the game. There aren’t factions on planets trying to kill you or systems controlled by groups that require a lot of work to clear out. Planets feel lifeless and space feels like a walk in the park… add in 2 friends or more and it’s a joke.
By that definition Minecraft also doesn’t have PvE. Factions are not required for a PvE, and lots of PvE games don’t have them.
You could say that you wanted the PvE to be harder, or more unforgiven, or even more complex with factions. But to say the game has no PvE is just wrong.
Minecraft has no real PvE. It’s literally not billed as a pve game, pve on Minecraft is a side thought. My example with factions is just that an example, it’s not to say that the game lacks pve because it doesn’t have them. I don’t care how hello would implement more pve but I just want more of a challenge. NMS has no real challenge because it lacks real pve.
Did you forget that single-player and perma-death are things?
That said, the real problem with what you’re looking for vs this game is down to the premise: Interstellar travel without tech that feels like cheeting isn’t a pew pew space-ship game. Generation-or-cryosleep-ship-simulator-gone-wrong isn’t out … yet.
Huh? No, I’m literally talking about coop PvE. It would be nice to have a challenge when I am in space or when I’m trying to build a base.
It just sounds like you don’t like single player games.
Lol. What? I like single-player games, but I mostly agree with this person. Most of the challenging games are SP (primarily) all the souls/souls likes are SP. Not liking NMS is not even close to being the same as not liking SP games. People are allowed to not like NMS. It’s boring and grindy and it (to me) never feels like you’re progressing in any meaningful way.
If you like it, that’s fine. It doesn’t mean anyone who doesn’t doesn’t like SP games.
Yeah, imagine wanting to play games with people you actually know in meatspace. You might even have to touch grass. Horrid thought.
Recalling when two people found the same planet and did not see each other, disproving any implied multiplayer -
What’s the birthday paradox look like for “trillions?”
I’ve played with two of my children at the same time. During the Utopia expedition, we saw dozens of other players. Where have you been?
Did you know the word “recall” refers to events that happened in the past, when things were different?
You’re referring to something from the initial release. Which isn’t relevant anymore.
That’s like complaining that Bethesda hasn’t released the Creator’s Kit for Skyrim (since it was a legitimate complaint at one time) and expecting it to be a solid addition to the conversation.
Don’t be a dick just because you’re a decade out of the loop.
You’re referring to something from the initial release.
Yes, I am. Why can you only interpret that as a complaint about right now?
When someone goes ‘hey, remember–’ that doesn’t mean they’re unaware of anything that’s happened since.
I had a stray thought about mathematics and a silly moment from a decade ago. Y’all are being dicks by reading that as impossible ignorance. Like I just woke up from a coma and this was the most pressing thing to comment on.
I’m just returning the attitude you’re giving others.
If you don’t enjoy how it makes you feel, maybe work on how you talk to people.
Cause all you got handed to you was the same energy you were throwing out.
Right, sorry, I shouldn’t have started calling people names. No wait that was you.
I should’ve taken a jovial attitude to a bizarre accusation. Oh wait I did.
I shouldn’t have picked a fight with anyone to begin with, hey wait, I didn’t.
What you’re doing is projecting the shittiest possible reading of literally two sentences and assuming that must be exactly how I meant it. You’ve barged into someone else’s misunderstanding and made it a personal argument. No amount of politely picking that apart - for example - by agreeing, and asking why referring to the past must be a complaint about the present - will dissuade you from this course.
If you don’t think that’s a case, tell me how else I could have phrased anything, to avoid this abuse.
Thanks for the essay I’m not gonna read
Kind of wild they keep going.
if all it takes to keep a developer improving their game is to hype it to the moon and then turn it into a meme when it releases then maybe we should do that more often /s
forreal forreal though these game devs are the shit and I’m grateful for all the work they keep putting into this
All it takes is people with a vision.
And a willingness to lie out your ass and fraudulently market for years
Why is trillions in quotes? Did they add them or not?
I write a planet generator. All of the planets are the same to begin with, so realistically I can only generate “1” planet. Then I add one toggle which is random, if it’s on the planet will be completely water. I now have “2” planets. Now I add another toggle for one huge mountain, I can now generate “4” planets (dry,water,dry-mountain,water-mountain). Keep adding toggles, sliders and parameters until you have “trillions” of possible planets and you’re done.
The funny thing is that the changes are cumulative, so if I release a game that can generate X planets and I add a binary toggle I can now claim I added X planets to the game. If I add a slider from 0-9 then I added 10X planets. So since No Man’s Sky already had a giant number of planets, adding trillions of them could mean something as stupid as they added a new resource to the game so now every planet can have that resource in different amounts.
I thought I’d check which 2^N gets you to a trillion, it’s N=40. So you can have 40 parameters per planet and add one more, then suddenly you’ve created an extra trillion planets.