The first hardware that will be actually using it is the SuiPlay0x1, a strange looking and sounding web3 / blockchain handheld.
Oh dear.
SuiPlay0X1 runs Playtron’s device-agnostic gaming operating system, enabling gamers to play both Web3 and Web2 games across PC and mobile.
GamesBeat have some more details, noting it will have "native Sui blockchain integration via zkLogin and Sui Kiosk SDKs, enabling asset ownership directly connected to a device’s account system for the first time in the gaming industry
What is a web3 game? Something that allows you to grind for NFTs?
TF2 hats but on a block chain instead of an inventory system.
Pros:
- In theory you can still sell the item as a collectible even if the game dies (I doubt in practice though)
- In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)
Cons:
- it’s a fucking block chain
In theory it makes it possible for other games to use the same items to make stuff in their games (I doubt this in practice)
I’ve heard this before, but there’s literally nothing preventing games from setting up some shared items on their own without NFTs. Nobody does it because companies want to keep their IP, and worrying about external items would be a nightmare to balance.
NFTs solve like 1% of the problem of sharing items. So much more goes into making them actually work. For example: NFT id 5551337 is owned by the player: now what? How do you figure out what 3d model to render? What actions can you perform? How does it integrate with other systems? All of that is going to have to be custom for every game involved on a per-item basis.
Yes, like all things block chains do there are obviously alternatives to accomplish the same thing.
To me, the term “Web3 games” sounds like they’re trying to make a knockoff of Cookie Clicker with NFTs.
They are
yes
Web 3 games are simply ponzi schemes hidden behind a super grindy game. As far as I know, none of these games actually produce anything of value from the labor put into them, so the payouts must come from new money entering the scheme.
Yep, they literally cannot work any other way than as a ponzi scheme. Because the people “earning” want to take more money out of the system than they put in, and the company is taking money out as well just to keep the game running and the employees paid, as well as to make a profit. So you need substantially more suckers buying into the system than the money that is being paid out.
Eventually, somebody is gonna be left holding an empty bag.
It’s all too common when anti-crypto people don’t understand crypto101.
Then please, enlighten us!
What is a game that brands itself as a web3 game (not a game that just uses blockchain tech but specifically calls itself web3) that isn’t also play to earn.
It’s all too common when anti-phrenology people don’t understand phreno101.
The devs have said in the discord that ceypto features will be totally optional, theyre only there so they could have a partnership with sui
Totally optional features that come set up by default are not really optional unless they’re opt-in from the start. Most users are not savvy enough to figure out how to disable that kind of stuff.
From what ive understood itll be opt-out. (Except for on the sui)
The simplest way to opt out is to “install any other OS instead”.
It looks like the picture in that article is upside down judging by the devices logo on the screen. Are the analog sticks above the d pad and buttons?
Everything about that device confuses me.
But it’s got blockchain!
(does that actually still get any vc excited nowadays?)
Just say its an LLM AI blockchain
Crypto is past the hype cycle and into the actually useful phase.
That’s pretty cool. Square Enix is one of the better AAA-publishers when it comes to Linux support, they had native ports for Deus Ex, Tomb Raider, Hitman and a bunch more.
I’m not sure about the others, but I’m pretty sure Hitman isn’t linux native.
As far as I can find on protondb, neither are Deus Ex or Tomb Raider.
I’ve never had any issues running those games through Proton though, so that’s great.
Although this game has a Linux-native build available, Steam does not list it as having Linux support. This can happen if a game has an unofficial, unfinished, or unsupported build. You may need to force Steam to enable Proton for the game in order to run properly.
https://www.protondb.com/app/203160
Square where early adopters of Linux back when Steam Machines V1 came out commissioning ports for a bunch of their Eidos (western) IPs. And then they stopped support for those ports when Proton came around
According to Wikipedia, Deus Ex MD, Hitman, Life is Strange 1&2, and the new Tomb Raider trilogy all have native Linux ports.
That’s because the IP rights for those games were sold.
At long last, linux with microtransactions
I’m not really into PC gaming, but the more gaming possibilities you have on Linux, the better it’ll be👍
Very nice! Kill those windows handhelds 🥳
Additionally, the first Alpha version of PlaytronOS has now been released for those of you who wish to test and give feedback. So far they note it has been tested across the AYANEO 2, ASUS ROG Ally, GPD Win 4 (2023), Lenovo Legion Go, Valve Steam Deck LCD and Valve Steam Deck OLED.
Quite a nice list of tested handhelds.
“There’s no login screen, how do I unlock it?”
“It’s square enix, they expect you to have a keyblade”
Those of pure enough heart to weild a Keyblade will know how to login - all you need to do is trust your heart, and follow the light!
i’ll do my own css framework!
not because it makes sense, but because of godcomplex.
/s
finally, a Linux distro to kill god.
Finally! Some competition with Steam OS! Hopefully only good things will come out of this!
Introducing distro-specific Epic exclusives.
:")
So…it’s Bazzite?
It’s bazzite with a custom UI instead of Steam Big Picture and no desktop mode. Their big claim seems to be that they say that they have solved anti cheat on Linux: the system generates a checksum of the kernel space, the anti cheat then compares this checksum with the one on file. No custom kernel module needed on the part of the anti cheat dev. At least in theory.
Desktop mode is coming, its just not implemented yet
I’m interested in them finding a way to get AC working, but I really dislike this method of doing so. There are a ton of kernel variations, so this would really only work on specific distros and devices. This becoming standard would likely mean being unable to use optimized kernels, different schedulers, and other kernel modules like the ZFS drivers.
I’m having a hard time understanding how this would work. udev will load kernel modules depending on your hardware, and these modules run in kernel space. Is there an assumption that a kernel module can’t cheat? Or do they have a checksum for each possible kernel module that can be loaded?
Also, how do they read the kernel space code? Userspace can’t do this afaik. Do they load a custom kernel module to do this? Who says it can’t just be replaced with a module that returns the “right” checksum?
I was discussing this a few months back; an immutable fs is way more secure for gaming compared to Windows.
Cool can they give up on blockchain games now?
Hahahaha NO
Dayum letsgooooooo
nice!