I feel like every month I see a new trailer for another third person Steam horror game where a young lady that looks like someone’s modded Skyrim or Fallout player character jiggles her way through a spooky hospital and shoots generic zombies in the head. Also they all have an inventory system that lets you remove every individual layer of the main character’s clothing for some reason
Actually thinking for a minute answers my own question. A cheap Resident Evil knock-off is very easy to make. All you need is a few urban/hospital/scifi maps from an asset store along with a generic base sexy girl model. Plug in some generic shooting mechanics and some zombie NPC AI (again, from an asset store) and sprinkle zombies along with keys and items as well as notes that pass for a “story” into your asset bought maps and you’re done. As long as there’s a ton of sexy outfits in the game the target audience is willing to let basically anything slide quality-wise
I’d argue horny anything remake is an entire cottage industry onto itself, the RE2make is just the absolutely prevailing style of horror games at the moment
It might be because I like horror in general that I see these games recommended so much but I would still argue that the tropes of the survival horror genre make it easier to make asset flip facsimiles of than, I don’t know, a soulslike. Also the camera hovering right behind the character is conducive to ogling
I’m not even into soulslikes and I have seen so many horny soulslikes
I would just imagine those take a bit more effort. With a horror game putting a couple of zombies in a hospital is like 90 percent of your work done
If your horny Resident Evil clone isn’t a monsterfucker game then what’s even the damn point
I assume there’s less monster fucker game templates on the Unity and Unreal asset stores than generic 3rd person shooter game templates
Overlap with the modders who make JJJ cup Claire models for RE 2 Remake.
Why do something for free when you can get paid for it





