GamersNexus did a video about it yesterday where they discussed potential use cases and mentioned the fact that Microsoft has partnerships with several game studios that aren’t owned by them, thus leading to the potential for it to not be in Microsoft only games.
Other things they mentioned, the patent doesn’t explicitly say games, it says interactive software, meaning if you use Adobe, you might get an ad before you’re allowed to save a file. It also doesn’t mention how this would be rolled out, could be in the game engine, could be at the OS level monitoring the screen.
The one saving grace to all of it is that Steam explicitly disallows the use of this technology in games on their store, so the best way to avoid it is playing Steam games on Linux (to avoid an OS level implementation.)
Obviously right now all of this is speculation, but its important to consider the ramifications of all of the wording they use.
GamersNexus did a video about it yesterday where they discussed potential use cases and mentioned the fact that Microsoft has partnerships with several game studios that aren’t owned by them, thus leading to the potential for it to not be in Microsoft only games.
Other things they mentioned, the patent doesn’t explicitly say games, it says interactive software, meaning if you use Adobe, you might get an ad before you’re allowed to save a file. It also doesn’t mention how this would be rolled out, could be in the game engine, could be at the OS level monitoring the screen.
The one saving grace to all of it is that Steam explicitly disallows the use of this technology in games on their store, so the best way to avoid it is playing Steam games on Linux (to avoid an OS level implementation.)
Obviously right now all of this is speculation, but its important to consider the ramifications of all of the wording they use.