A common refrain I hear is “I have no clue what is happening, but the game is fun”. Did Japanese game writers just drink massive amounts and throw shit at the wall? :D
I don’t think there’s a single JRPG that I can remember the actual plot except the general gist.
Or is there some strange cultural reason these games had labyrinthe writing and just strange plots?
Maybe a JRPG historian can shed some light on this?


Final Fantasy Tactics, the first half is all about a civil war and the sharp divisions of class in Ivalice, then it just turns into well we need to kill god now.
Because every squaresoft rpg from the late 90’s has you kill god, it was in vogue in the time?
That’s the real wack part about it, Matsuno’s writing in the early chapters on FFT is straight fire, then idk what happened, maybe crunch, but the rest is rushed and becomes generic jrpg fluff. He did redeem it in Vagrant Story tho
Not gonna lie, parts of FFT’s narrative do read to me as unfinished. Character motives, the mcguffin plot… I am looking forward to Vagrant Story though. Hell yeah.
Vagrant Story is a class act of a game.