… hadn’t they heard it wasn’t very good?
That’s pretty low for a AAA game lol
its not that low for a 2 year old port of a game decimated by the public. im more sad at how little south of midnight is selling. people are missing out
Not really when you consider the game is ~3 years old, already released to most of its main playerbase on PC and Xbox, and got a lot of negative press early in its life.
Considering the circumstances, 140k is honestly pretty good.
I saw all the bugs it has and decided to finally buy it for PC where I can get community fixes and fun nudy mods.
how does sarah morgan look and is this mod on xbox
Sincere question, is this game worth pirating?
Sincere answer - no.
i had fun with it. maybe you will too?
Not really. There’s so many games out there, don’t waste your time with this one… It’s like outer worlds but not interesting and not funny and with some no man’s sky sprinkled in. But it’s so poorly done and the writing is so meh… Even if you add mods to fast travel and avoid other annoying things it’s still a 6/10 game at best.
I truly did have a good bit of fun with it. It has some memorable side quests. For example you will discover the secret cave of basically space batman. Or you will explore a zero-g casino. Or chase a mutated super exo-weapon à la alien. I’ve sunk a lot of time in the ship builder as well to really make it my own. Gunplay is pretty decent and didn’t get boring. Main quest is okay-ish.
You will have to decide for yourself if you can deal with stiff animations, loading screens, a forgotten base building mechanic and badly procedural generated filler content. I ignored them mostly so I had no issues enjoying the good parts above.
140K isn’t bad for 3 year old trash





