So I am currently rewatching Stargate SG1 and thinking about certain things that always rub me the wrong way when watching or reading SciFi. Now, I know that Stargate in particular doesn’t really take itself too seriously and shouldn’t be scrutinized too much. It’s also a bit older. But there are still some things that even modern SciFi-Worlds featuring outer space and aliens have or lack, that always slightly rub me the wrong way. I would love to hear your opinion.
- Lack of any form of camera surveillance technology
I mean, come on, the Goa’uld couldn’t figure out a way to install their equivalent of cameras all over their battle ships in order to monitor it? They have forms of video/picture transmitting technology. Star Trek also seems to lack any form of video surveillance. (I’m not up to date with the newest series.) Yes, I get that having a crew member physically go to a cargo bay and check out the situation is better for dramatic purposes. But it always rubs me the wrong way that they have to do that. I would just love to see a SciFi-Series set in space where all space ships are equipped with proper camera technology. Not just some vague “sensor” that tells the crew “something is wrong, but you will still have to physically go there and see it for yourself”. I want the captain of a space ship to have access to the 200,000 cameras strategically placed all over the ship to monitor it.
- Languages
I have studied linguistics, learned several foreign languages and lived in a foreign country for a while, so my perspective is influenced by that. I always find it weird when everybody “just talks English”. Yes, I get that it’s easier to write stories in which all characters can just freely interact with each other. But it’s always so weird to me when an explorer comes to a foreign planet and everybody just talks their language. At least make up an explanation for it! “We found this translator device in the space ship that crashed on earth”. There you go. I love the Stargate Movie where Daniel Jackson figures out how to communicate with the people on Abydos. During the series most worlds will just speak English, with some random words in other languages thrown in. As someone interested in linguistics I love Stargate for how much it features deciphering languages, though I still find it weird when they go to another world and everybody just speaks English.
- Humanoid aliens
Especially with modern CGI I would just love to shows get more creative when it comes to alien races. We don’t need a person in a costume anymore. Every once in a while you will have that weird alien pop up, but all in all I feel like there’s still a lot of potential. Also changes in Human physiology due to different environmental conditions on foreign planets.
That being said, I would also like to mention some SciFi-titles that in my mind stand out for being very creative in this regard:
- The writing of Julie Czerneda is very creative when it comes to alien species. She was a biologist and uses her knowledge to create a wide variety of alien life forms
- The forever war (Without spoiling the end, so I’ll leave it at that. Just liked it as a creative take on an alien race so different it’s incomprehensible to us)
- I very much appreciate Douglas Adams for the babel fish.
- I also liked The expanse for including the development of a Belter language and changes in human physiology due to different gravity.
What do you think? Do you know any good examples of SciFi-Worldbuilding, that solve some common inconsistencies?
(Edited because it looked weird :P) Also, I rembered one more thing: I have two serious food allergies and I always cringe when I see characters take some random food from an alien civilisation and eat. It’s especially bad right now while rewatching Stargate. SG1 just keeps happily eating and drinking anything that is offered and there are so many scenes of them eating without asking much. Maybe it’s just because I can’t even do that in my own society and am so used to always asking “What is in it? Can I eat it?” Although some shows have good solutions like standard nutrient packs in a military context or food replicators that create any food you want.
Oh, I have the same gripes and more, so in my roleplaying campaign that has later turned into a book:
- Characters have to conspire, mostly outside of their ship, just to have a chance at a secret away from the surveillance. Two characters that are no strangers to oppressive surveillance manage to maintain exactly one secret, but its hours are inherently numbered and it takes a lot to happen to make it last, what, an entire day?
- Alien language is one of the central problems, despite it being phenomenally trivial (and following a decidedly indoeuropean sentence structure only because the readers also need to comprehend it). All characters not preselected for fluency in it outright don’t speak it, there are just three of them on-screen, implied to be the best of the best. They then proceed to mess it up big time while messing it up, recursively, multi-track drifting style. Phonetics is mutually unpronounceable, but intelligible both ways, yet over the course of the entire story both sides attain only barely passable and generally unreliable listening proficiency. They mostly get by in alien writing. And alien writing isn’t even exactly linear, because
- Anatomically, aliens are lizard-like. Unless your world building justifies aliens being related to humans, humanoid aliens are utter cringe.
- Allergies are, uh, let’s just say one results in a pivotal plot point. Standard nutrient packs are a thing; people are shown to get creative with them on day two, yet not a single soul ever attempts munching any alien flora or fauna, lol. Not being utter morons about what they eat doesn’t automatically mean they’re safe either.
- Translation is available, and the problem is not even studying the alien language, it’s that it doesn’t really help bridge the cultural mismatch; if anything, “knowing” the language is a bit of a disservice here because the inherent crudeness of the translation only compounds the misunderstandings pileup. Blue/orange morality doesn’t help it either: the question of how does one translate what was originally mistaken for alienese for “good” is, uh, an annoyingly recurring one.
- No technology available in abundance is used in an even remotely reasonable manner. The very idea of being rational about using Tech X makes no sense if Tech X ain’t rationed. Abundant resources are gonna be used willy-nilly, period.
- Competence is scarce, doubly so when anything goes off-script.
- People are absurd. Groups of people are next-level absurd. Don’t even get me started on societies. Fiction involving all three that isn’t woven almost entirely from blunders upon blunders is, likely, bland competence porn. Now add a second species to the mix and there’s no ceiling to the absurdity now. At this point, getting a point across the interspecies barrier, let alone cooperating on a thing, becomes unrealistic by default. Successful willful interspecies cooperation is, at the very least, a hard-earned success worth celebrating in-universe. And that’s if the species are interested in said cooperation.
(non-sci-fi)
- A story doesn’t feature a villain that’s a perfect mirror image of the hero, largely because 9a. it doesn’t feature any villain. Villains are lame, and so is plot-mandated antagonism. While it’s just lazy writing in general, it’s particularly unrealistic because
- People just don’t care that much in general. Yes, I know people have interests and strong opinions on select few subjects, and sometimes these opinions even happen to clash. What are the chances though?
- Things generally just don’t happen as much as they do in most of the fiction. Real life doesn’t have the ambient soundtrack that immediately conveys or foreshadows the importance of the unfolding events. Thus in real life, the perceived importance of events is almost always off. Fiction rhould have it the same: things happen, some might even feel important in the moment, but rarely the ones that mattered.
There’s probably more, but such gripes don’t usually spring to mind unprompted. Now, when you see them, then they do grind your gears…
One of the funniest episodes of the Men In Black cartoon was J trying to adjust to MIB’s 37 hour day.
But it shows a problem; in most sci-fi not only are all the aliens 1.8 meters tall with five fingers and a larynx that can mimic human speech, they all come from world’s with a 24 hour day. Actually, to get nerdier, most cultures with a sun would probably have a 24 hour day based on them using circular sun dials. But the length of the hours would vary.
Another thing that annoys me is when an author comes up with a fantastic idea and uses it once. There’s a Poul Anderson story I read in high school that I always wanted to see developed. A group of time travelers from 3854 AD go back to meet da Vinci. They get captured by a baron who tortures them into revealing all their secrets.
The baron and his family set up an estate in 20,000 BC and maraud through time.
This story could run six seasons, easily.
most cultures with a sun would probably have a 24 hour day based on them using circular sun dials
The use of 24 (really its 2 12 part divisions of day and night) is arbitrary. They could really use any numbering system.
The reason we use 12 and 60 is from the babylonians. We think they used base 12 and 60 because of body part counting. Each digit of the hand minus the thumb is divided into 3 parts. That gives you 12 then each finger on the opposite hand gives you 5 of each 12 count giving you base 60. If an alien has different parts, which they will, they wouldn’t necessarily use the same numbers.
There are many reasons why other races would use base 12.
But it shows a problem; in most sci-fi not only are all the aliens 1.8 meters tall with five fingers and a larynx that can mimic human speech, they all come from world’s with a 24 hour day.
Yeah! Lamp-shading this trend is one of the ways that Farscape shines.
While Farscape is still frequently guilty of this trope, it’s fun that at least the human main character is often scolded by peers for his human-anayomy-centric biases.
In and of itself, I don’t mind it, but I’m mildly annoyed by most having some form of FTL travel. That’s why The Expanse was so refreshing for me.
Like, I get it. Having FTL drive (or comparable ways to go vast distances in short times) allows a larger universe for the characters. It’s also, I would imagine, easier to write since the writers wouldn’t have to deal with the vast scales, time dilation, and asynchronous events happening in different parts of the galaxy/story.
For comparison, The Expanse worked because it was all within our solar system. In the Revelation Space series (book), humans are doing interstellar travel, but they’re in cryo the whole trip, and the journey takes years. The author formerly worked for the ESA and pretty much had to show his work every step of the way to get all the characters together on the same planets at the same time.
So yeah, I get why we don’t see that more often (especially in TV series with less accredited writers), but it would be nice to see it once in a while nonetheless.
I’ll never forget the Expanse audiobooks pronouncing gimbal as “gym ball”…
Only for the first 6 books or so, was listening to Persepolis a few weeks ago and had to do a double take when the reader finally pronounced it with the hard g (“gim ball”).
I figured it couldn’t be any worse than the Black Prism reader absolutely butchering javelina (ordinarily the J makes an H sound) a few books in
I intuitively pronounce gimbal as gimble because of Jabberwocky. 'Twas brillig, and the slithy toves did gyre and gimble in the wabe; all mimsy were the borogroves, and the mome wraths outgrabe."
Like even if it was wrong that is how it looks like it sounds.
I can’t remember the name of the book.
Space travel takes years. One trick is to slow down the crews metabolism so that a five year voyage feels like five weeks. The ship’s AI ‘wakes up’ crew when an emergency occurs. If you were not ‘awoken’ you’d see your crewmate suddenly vanish and then reappear a moment later.
This is a common complaint, but it deserves to be mentioned frequently: exploding control panels. This is especially a problem in Star Trek. Are circuit breakers a lost technology?
Sounds and non-newtonian physics in space flight. You wouldn’t hear rumbling engines or lasers shooting in space. You also wouldn’t need to keep burning your thrusters after you’ve accelerated towards your destination.
You would hear the engines inside the ship. I always imagine the sound is from the point of view of the crew.
The thrusters thing is subverted in Battlestar Galactica, The Expanse, and Babylon 5. The first two also do an excellent job with sound in space.
Star Trek also seems to lack any form of video surveillance.
In the Star Trek: The Next Generation series premier Encounter at Farpoint, Riker comes aboard later on after several plot-relevant events. To bring him up to speed, he’s seated in front of a viewscreen and watches what has happened up to that point, basically the first part of the episode. Of course, this sort of thing is never used in the series again, but it’s kind of interesting.
Yeah I will say it’s fun to point out the plot holes whenever comparing it to the real world. But as you get older you realize. I don’t want writers to care about this stuff unless it is in service to the story. That’s the problem with a lot of new scifi. Is worrying about this stuff and always calling back to previous series is what bogs down storying telling. If your story is good I don’t care about the holes.
yeah, you want viewers to be subject to fridge logic because the alternative is that they realise while watching because the plot isn’t grabbing them.
Yeah also I thought we all agreed to call out tv tropes links as I have to work and can’t go down a rabbit hole for the next 8 hours. 😉
It’s also the reason I hated mobile phones in media. It kills so many story lines if they use them.
These two people can’t communicate watch as they learn to build a common language or one picks up a phone uses the translation app and roll credits
One person needs to tell the person they love them before they get on that plane. Obstacles put in the way of the protagonist as a metaphor for their courage to say the words I love you or person picks up the phone and calls them roll credits.
i was going to CW it but i thought it was funnier to let you, personally, suffer
The “cinema-sins-ification” of media criticism has been a fucking disaster for our collective media literacy.
If your story is good enough, no one gives a fuck about plot holes.
I would like to see someone re-do Star Trek from the ground up. Get rid of all existing alien races and story lines. Start with a brand new ship and a different confederation of races.
Kinda what orville did if they would have dropped the comedy sooner
Language drives me nuts too. I believe in Star trek the badges translate in real time? Best explanation I ever saw (read) was hitchhikers guide. The babel fish “eats” language and poops out brainwaves or whatever to the receiver. I probably got the details wrong but it’s close enough and hilarious to boot.
Camera thing is another I hate. Obviously for the drama but I mean they can pull up video on the main window of the enterprise to the engineering room, captains room, even other ships but can’t see the biggest point of entry??
My main gripe is a lot of plots have too much high stake events solved by improbable happenings?
Why save the earth when one can save a meadow? I would love to see a story about a group of people trying to prevent nano technology from entering a park, and the social backlash when they try.
Why do nearly impossible things within a certain time, when one can have more humble happenings?
Space battles are cool but does the main character have to save the ship, fleet or day? Isn’t it enough to save one’s squad?
“From Russia, With Love” has, imho, the best script of any of the Bond movies. The McGuffin in the movie is a decoder. No A-bombs pointed at NYC, just a pretty routine Cold War assignment.
I’m saying this in the terms of the tabletop role playing game setting Transhuman Space but…
Your post reminded me that I’d like a series of either mysteries or maybe noire detective stories with infomorphs running in cybershells used for blue collar labor like janitorial services on a big belter trading port.
Becky Chambers wrote 4 books that did a really good job of exploring different species getting by with their differences not just in culture, but also in things like how they speak (one species has 5 vocal chords, so you literally cannot speak their language) or ‘how does publich transit account for different butt shapes?’
But on to your question on pet peeves:
- throwing science-y words out there that make no sense is probably my biggest.
- deus ex-machina - getting saved at the knick of time by something showing up without warning, but that’s just bad writing. I actually like how the Orville series removed transporters as a tech. It’s actually a bad plot device.
- but yeah, like you said, things that are obvious but are removed from the show, like cameras
Yeah, big shout-out to Becky Chambers, the wayfarer series is truly excellent. I think the second book was my favorite, raising a teenager is frustrating and scary, and it seems that doesn’t really change when they’re an AI. It also remains a constant when the teen is human and parent is an AI. Brilliant.
Noisy space battles.
I can still enjoy far-future science fiction of the “humans in space” sort but I can’t take it seriously as a portrayal of what the future might be like unless there’s an explanation for why people haven’t been modified by technology to the point where they’re hardly recognizable as human. I really like Alpha Centauri (the video game) as a portrayal of a future where everyone is either a cyborg or a Luddite. The best part is that the game does this gradually until at the end the player realizes (or doesn’t) that the annoying Luddite faction (which usually gets eliminated early) had a point.
I am quite fascinated by the TTRPG Eclipse Phase’s depiction of humans in an extremely high-tech future. Why physically travel between planets when you could just email over a copy of your mind, have it stuck in a rented body, and then download the copy’s memories once it has done whatever you needed done? There’s absolutely no requirement for your new body to be a human-shaped one either, provided you can maintain your composure while being in such a different physical form. Some people get really weird with it, others think that it’s abominable. There’s a mobster who puts her enemies’ minds into fish and keeps them in a tank.
I’m not so keen on everything about the setting, and I’ve never gotten a chance to play a game of it so I have no idea how the mechanics are, but there are cool ideas in there
Making a second comment to answer your actual question:
For me it’s when technology is very uniformly high tech. So for example in the real world technology advances but it doesn’t advance everywhere at the same speed. There might be high tech versions of things in cities while you still find old or ancient equivalents out in the countryside (or just both types existing alongside each other all over). I really like it when SciFi can capture this nonlinear pace of technological advancement.
That goes for history as well. In films with nice period-acurate costumes and sets, you rarely see anything old-looking with design from the previous periods.
This may sound like a weird mention, but I really liked how cowboy bebop did that.
Yes, laser guns exist, but gunpowder firearms still work and lots of people still use them.
There are high tech space stations and hyperspace gates between planets… But you still take a simple gas powered ferry to cross a bay down on earth.
There are futuristic Martian cities with holographic advertisements that jump out at you, but Tijuana still looks like Tijuana.
Yes! Great example of it done right.
You might enjoy the book “Blindsight” by Peter Watts.
It does a phenomenal job telling a very unique first contact story. I can’t remember if cameras are much of a plot point (I think they use them occasionally), but one of the characters is a linguist, and the aliens are distinctly non-human.
That’s part of the reason I liked Arrival.
Since Stargate is my go-to scifi I’m kinda offended at the “doesn’t take itself too seriously”. Sure it’s not as hard on the science as The Expanse (you know, except for the magic portals to other stars), but it feels like it takes itself pretty seriously. There are obvious bottle episodes that were probably written for other shows and shoe-horned in because they were cheap to buy and produce.
For #2, I think this would get pretty old pretty fast, not to mention that they have to fit everything into runtime constraints. Every new planet the team spends months researching the new language. Sure, you could handwave it (we found a Goa’uld translator just laying around), but that would be back to just one language. Since the Stargate presents an instant transportation rather than the days/months/years of starship travel it would make sense that languages stay fairly consistent as people move from planet to planet.
For #3, they pretty much handwave this in SG-1 as the majority of planets in the Milky Way were repopulated by the ancients in their image, and others were transferred from Earth.
In a more realistic Stargate, they wouldn’t need a different language for every planet. Just a different dialect of Egyptian or Goa’uld. Which is something that I would expect the SGC to be able to create an effective automatic translator to bridge.