GIMP 3.0 is over 96% complete! The GIMP team got sick at the Libre Arts conference over the summer, hence the setback to the release schedule but they are now back making good progress.

Along with non-destructive editing and a colour overhaul we’ve all been waiting for, longstanding critics of the UI/UX will be pleased to hear that GIMP are setting up a UX repository and are looking to build a dedicated team of designers to develop this.

All of these things look set to make the GIMP project feel a lot more current and dynamic. I can’t wait!

And if anyone wants to help out it looks like testing/reporting, donations and updating the help manual are all welcomed by the project at the moment.

  • kadotux@sopuli.xyz
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    16 天前

    Can someone tell me what the worst UI issues are in GIMP? I only ever used GIMP for casual, easy editing and idk, I don’t really get the hate. I’m not saying there aren’t UI issues, just that I don’t use photo editing software enough to understand them.

    • Churbleyimyam@lemm.eeOP
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      15 天前

      I find the UI completely fine. But I think a lot of people expect it to be a perfect and direct clone of photoshop that you don’t have to pay for, rather than its own piece of software and are consequently upset when they have to learn how to use it. People forget that they had to learn how to use photoshop as well.

      Like you, I’ve asked people to give a specific example of something that is clearly bad about GIMP and either don’t get a proper answer, or they name something from an ancient version.

    • DrSteveBrule@mander.xyz
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      16 天前

      It used to be way worse. I first tried gimp 10ish years ago and instead of the program running from a single window it was like the canvas, the hierarchy tree, and every other toolbox had its own separate window. I think they updated that a while ago now.