a factoid is something that is commonly believed to be true but isn’t, which I guess this kinda is because it’s not just extremely likely. there is a 1/80658175170943878571660636856403766975289505440883277824000000000000 chance that it’s been arranged that way before. 52!
I dont either so I dont know. But as far as I know thats like asking for more levels on like bubble bobble or something? It doesn’t make sense to me from the screenshots I’ve seen. Even with my shitty game Dev experience, I dont see why you would put a limit on the levels unless it encourage people to spend money to “beat it”.
Could they not add some level generation?
Is there more variations to even generate past 4k levels??
(Disclaimer idk what the levels look like beyond matching gems)
There are six colors of standard candy. A 3*3 grid has over 10 million combinations.
Well, not all of those combinations are playable
Unless you spent 1000s of dollars buying saucers and hammers and lollipops or something garbage that lets you finish without actually playing.
I hate these “gatcha” gaming nonsense where you pay-to-win.
Semi-related factoid: every time you shuffle a deck of cards, it is EXTREMELY LIKELY the deck has never in existence been arranged the same way.
a factoid is something that is commonly believed to be true but isn’t, which I guess this kinda is because it’s not just extremely likely. there is a 1/80658175170943878571660636856403766975289505440883277824000000000000 chance that it’s been arranged that way before. 52!
Ahhhh I’ve been ignorant about the definition of factoid!
Also I read your post as if you had exclaimed at the end: FIFTY TWO
They add 100 or so levels every week.
I dont either so I dont know. But as far as I know thats like asking for more levels on like bubble bobble or something? It doesn’t make sense to me from the screenshots I’ve seen. Even with my shitty game Dev experience, I dont see why you would put a limit on the levels unless it encourage people to spend money to “beat it”.
Yeah, exactly that