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Cake day: February 22nd, 2026

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  • The place I work (a multinational company but not one you’ve probably heard of) has been hiring almost exclusively “contractors” for a while.

    They hire someone to be a software developer or qualify assurance engineer or whatever, but via a third party staffing company. Then that person acts exactly like a full time employee - goes to meetings, does work, reports to a boss - except they don’t get the same benefits as full timers.

    This seems like it shouldn’t be legal, but most people are too worried about losing their job to push much about it.






  • You didn’t feel drained by “oh I have to go get the bell bearing. And I should go get the stats talisman”? Different strokes, I guess!

    Out of pure interest, have you played Lies of P? If so, what are your thoughts on it? (I enjoyed your rapid-fire list of opinions above.)

    I did play Lies of P! It was pretty okay, but not quite as good as its inspirations. The parry system is not nearly as good as sekiro. The weapon modification system is interesting, but I found the slow weapons are too slow to be fun. There’s no poise, and they don’t do mega damage, so you whiff or get interrupted a lot. There’s also next to no exploration, aside from the occasional short cut opening.

    I’d recommend it to fans of the genre that have already played the main line games.


  • “best” is hard to define and measure.

    Sekiro is like dance. Once it clicks it’s deeply satisfying. Sometimes I just open it up and download the boss fights for fun (via the re-fight bosses option). There’s really no filler or farting around. Amazing sword combat game.

    Elden Ring is magnificent, but sort of counter intuitively I find replaying it less appealing. It’s very big and once you know where some of the key things are, new games feel like that have chores to get startrd. “Ok, I gotta get the +5 stats thing from up there, then get the upgrade material thing from there…”. The first time you play it blind, every nook and cave is mysterious. It’s also harder at its baseline than the others. Using all the tools provided brings it to a more comparable level.

    Dark souls 1 is a classic. Unparalleled atmosphere.

    Dark Souls 2 is janky in parts but a good effort.

    Dark Souls 3 is good, but at times feels old hat. Maybe if you’ve never played the others it would avoid that.

    Bloodborne I only recently finished. When I tried it like 10 years ago it seemed super hard. After playing elden ring, it felt easy. Good atmosphere and gameplay, though.

    One thing they all have in common is they don’t really hold your hand. They don’t assume you’ll win. That throws people off. Like if you play fallout 4, it just assumes you’re going to win every fight. It’s not really challenging you.



  • jtrek@startrek.websitetoScience Memes@mander.xyzDam it
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    14 days ago

    I want to say that everyone hates that kind of purple job prose, but I suspect there’s some small minority of people who actually think and talk like that.

    I kind of want to build a LinkedIn but you’re only allowed to talk like a real person. If you post slop or whatever that kind of shit is, you’re banned and we all pledge not to work with you.









  • I don’t find “lol 5% of the time something WACKY happens!” very fun very long, no. That is too high a frequency for freak events. Actually, it’s 10% because people do wackiness on natural 1s and natural 20s. That’s too much! That’s so much it’s distracting.

    I outlined the dice system I liked from nWoD in another comment. You can get some wild outcomes there, but it’s not the absurd flat “10% of every roll is insanely good or bad”. You get the occasional “I can’t believe I rolled three tens convinced the vampire I was a wizard!”, still.