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Joined 3 years ago
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Cake day: June 12th, 2023

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  • For me, at least, “like D&D” can mean a lot of things. There are some games where you can tell their starting design point was just D&D, and everything else is either a tweak, a replacement or an addition. It doesn’t matter what gets changed, so long as it’s obvious what it was changed from.

    The Fantasy Age system does a lot of things differently, but you can still tell they were working with D&D as their base design. You roll 3d6, but you still add your ability (and a skill bonus if you have the skill) and compare it to a target number.




















  • Once, a manga editor saw a note one of his creators had written that said “Grudge vs Ring was a cool movie”, and he essentially said “go off on that”. That’s how we got DanDaDan.

    A mangaka wanted to make a horror battle manga. Since there was already a lot of fighting manga, he decided to focus on competitive games instead. That’s how we got Yu-Gi-Oh.

    A mangaka wanted to make a death game series, but there was a gap in the market for casual romcoms instead. He then merged the two ideas together and had two tsunderes in mind games for romantic affection. That’s how we got Kaguya-Sama.

    There is no method to making good ideas. It’s blind luck, flexibility and creativity, coupled with skill in executing whatever slapdash ideas you have.