Yes!
Music composer, game designer and cybermancer.
Yes!
So it could take some time to teach her.
It isn’t because he needs to be willing to teach in the first place. If a person don’t want to teach autonomy to another, the debate ends here.
But to know if you want to take the time to teach someone, you have to consider the possibility in the first place not thinking ‘impossible’ then move along.
Also we can debate on how to teach a family member without being overwhelmed, because it is a real topic of discussion.
She might want to, who knows?
She wants privacy, maybe she’s not afraid of learning new things to get it. It is possible.
Sad that people with the knowledge won’t even consider the great opportunity it is to teach that knowledge to a family member.
A port of the original can’t be added because SH2 original source code was lost by Konami: https://gamingbolt.com/konami-lost-the-source-code-for-silent-hill-2-and-3-resulting-in-hd-collections-poor-quality
Thanks for your reply :)
I think the problem with roblox goes far beyond the individual freedom to access a program.
What we both say isn’t mutually exclusive. But I do think that gaming Linux communities could take a stand on the kind of gaming world we want and the kind we don’t want…
Looking at the downvotes I get here and setting aside people who don’t like/understand irony, I feel either there are a bunch of roblox-fan (I sincerely hope it’s not it) or there are people like you who took the individual freedom to use a computer and apply it with crushing dogmatism (but without taking the time to expend on it like you did). But do gnu/Linux communities have to be chain to this ? I’m not sure. When twitter was shit, do we just said ‘never mind it runs on Linux, we’re free.’ ? Or reddit or Facebook ? No we discouraged actively to use those platform and we build alternative that are better for people. Here what do we have ? A gaming platform with predatory practices toward children and we give it access to our computer without even the game studio had to lift a finger for it. A new (and small yes, but still) market of users for what you called yourself a ‘asshole game studio’.
You should (if you haven’t already) do a little research about roblox before let your kids play on it.
I suggest these two videos :
Do we seriously need to play roblox on linux?
Because I couldn’t find any dev to help me make the game I wanted to make.
Puppy linux (debian version), small, light, 32b.
Son you didn’t have class manuals?
Ok, regarding to the assets you can release them under their initial licence with the code on another one. It’s not a problem.
You can even publish things under multiple licences if they aren’t exclusive (I’ve done this on my game).
Well, I’d say libre software comes with an activist approach on this kind of non-sense. It would be appropriate to make some kind of statement regarding this issue.
You can have a closed source version on console and a libre or open version for PC.
So yeah but errrr no…
Why not releasing assets? Or looking for free/open assets in the first place?
Why the code would be ‘just for reference’, if the game needs to be ported or if you lose the source code, releasing it under a libre licence will be pretty useful.
It can but looping the audio file will make a ‘click’ noise. And there is no audio region handling so it’s hard to know where the audio file ends visually on the main timeline.
As a professional music composer myself and working on Linux with Ardour, I’d say it is overall pretty good since many years. If you don’t like midi in Ardour you can use another soft to runs midi notes. On Linux the good thing is that if you don’t like something you can change, specially with audio softwares.
To me the two major issues with professional music on Linux are :
Proprietary plugins for virtual instruments are a nightmare (hard to make them to work, expensive on machine’s resources and unreliable),
Most company still think free software = unprofessional/amateur, which can make it harder to get jobs.