• pyre@lemmy.world
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      1 year ago

      this is what companies want you to think. it’s like expecting drivers to be sensible so that we can reduce deaths from traffic accidents. it’s not a solution. we have traffic lights, seat belts, all sorts of security systems and regulations on car manufacturers (though not nearly enough).

      consumer protection doesn’t happen by telling everyone to be sensible. regulation is needed.

    • bitwolf@lemmy.one
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      1 year ago

      Gamers as a population really have to stop FOMO’ing into the newest games because their friends do.

      Even if it’s blatantly obvious it’s going to be or is a bad game people still buy them because of the network effect.

    • Jyek@sh.itjust.works
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      1 year ago

      90% on consumers? I don’t know I’d go that far… If a company is evil but provides a service people still desire, that doesn’t make the evil company being evil the fault of the consumers. Like saying gun control in America is resisted primarily by its citizens when we are well aware that company lobbying is mostly at fault and most citizens are actually for some amount of gun control.

        • Trainguyrom@reddthat.com
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          1 year ago

          That only works if there’s meaningful competition. With megabrands like Nestle who make 1/4 of the grocery store, or game publishers like Ubisoft who receive 1/4 of the industry’s revenue any kind of boycott is dead before it begins.

          In a society with a functioning government, megabrands who abuse their neighbors and/or customers would be hit with significant fines and be heavily regulated out of the bad behaviors, but the US hadn’t had a government interested in helping the common person for over half a century

        • Jyek@sh.itjust.works
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          1 year ago

          I don’t disagree. I disagree with the idea that it’s 90% the fault of the consumer.

            • Jyek@sh.itjust.works
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              1 year ago

              The consumer is 90% to blame for the actions of an international corporation who have analyzed and manipulated their target demographic? If it were a relationship you’d be victim blaming. If I hit you for being stupid, is it your fault because you were stupid or is it my fault for thinking hitting you was a solution?

      • Texas_Hangover@lemm.ee
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        1 year ago

        Way to shoehorn your opinions on gun control into a thread about forced ads in video games. If we ask nicely, will you share your thoughts about Trump as well?

    • Commiunism@lemmy.wtf
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      1 year ago

      The death of the sun will arrive before gamers actually do a boycott that is successful, because boycotts (especially for popular franchises or products) don’t work. If you rally up 10,000 people for a boycott, it’s less than 1% of sales AAA studios get and 70% of the boycotters are still going to buy the game regardless.

      No change is going to happen ever, so the best thing to do is to start ignoring the AAA gaming industry altogether on a personal level.

      • Trainguyrom@reddthat.com
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        1 year ago

        A boycott only works if there’s meaningful alternatives. When one publisher effectively owns an entire genre of games. Expecting consumers to boycott is exactly what the big publishers want because it’s inneffective, what the publishers don’t want is for regulators to start paying attention

    • Emerald@lemmy.world
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      1 year ago

      Stop buying shit if you want change and I mean in any industry.

      so we should boycott every industry out there?

    • Buck@lemmy.world
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      1 year ago

      Voting with your wallet doesn’t work. Nobody will call you to ask why you didn’t buy a product, and marketing will just come up with a bogus reason on why sales are poor.

      Talking about it on social media helps a lot more.