Windows 12 could see a substantial system redesign in order to include a more AI-centric user experience. The start button could thus be replaced with Copilot AI, which is already available as a preview version in the latest Windows 11 update.
I think VR and all these AI assistants are similarly in that they’re in their infancy stages and there’s gonna be a ton of growing pains before they’re useful enough to be common, but someday they will have their place
VR has been explored though, from Google Cardboard to the PSV2 to animating/painting… All of them failing to gain traction or be widely adopted.
It either needs to jump through a lot more hurdles to be more accessible and useful, or it’s just gonna be another cool experiment in time like Etch-A-Sketch
VR has been explored though, from Google Cardboard to the PSV2 to animating/painting… All of them failing to gain traction or be widely adopted.
That’s only because the cost for a good experience is still out of the realm for most people to justify to even try. Until we are looking at $150 or so for a good experience that doesn’t give people headaches or motion sickness issues it will never take off.
The cheap VR systems still give plenty of people issues, and the expensive ones are out of the reach of a normal person living their life day to day.
And for businesses, VR simply has not proven to have a cost benefit worth even the initial capital investment, without even taking into account ongoing IT costs due to damaged equipment.
I’m one of the people who gets nauseated from 3D goggles. I’ve got a friend who got all the latest stuff, had sensors on the wall, all that and within a minute or so I wanted to puke.
I’m never going to use a vr headset. Not sure what percentage of people are in my boat, but I think that’s a pretty significant barrier to adoption
And for businesses, VR simply has not proven to have a cost benefit worth even the initial capital investment, without even taking into account ongoing IT costs due to damaged equipment.
That’s just not true. Companies of all sizes are using VR for onboarding and training with much success and a huge return on investment. There are also a lot of location-based and VR arcades making a nice profit.
VR may never go mainstream, but for businesses there are a lot of use cases for which it is valuable.
They’re used quite a bit in architecture and real estate surveying/imaging. VR is a great way to view a building that hasn’t been built yet, for instance.
That’s certainly a factor, but I think it has far more to do with availability of content.
I can afford to buy a proper VR setup but I do not see it as a worthwhile investment because practically none of the content available is of interest to me.
It’s the equivalent of dropping 2K+ to play mobile games.
Until AAA studios are actively developing for this hardware, I’m not interested…but they won’t because barely anyone has the hardware. It’s a real chicken and egg scenario.
I think VR and all these AI assistants are similarly in that they’re in their infancy stages and there’s gonna be a ton of growing pains before they’re useful enough to be common, but someday they will have their place
That’s my thoughts on the matter at least
VR has been explored though, from Google Cardboard to the PSV2 to animating/painting… All of them failing to gain traction or be widely adopted.
It either needs to jump through a lot more hurdles to be more accessible and useful, or it’s just gonna be another cool experiment in time like Etch-A-Sketch
That’s only because the cost for a good experience is still out of the realm for most people to justify to even try. Until we are looking at $150 or so for a good experience that doesn’t give people headaches or motion sickness issues it will never take off.
The cheap VR systems still give plenty of people issues, and the expensive ones are out of the reach of a normal person living their life day to day.
And for businesses, VR simply has not proven to have a cost benefit worth even the initial capital investment, without even taking into account ongoing IT costs due to damaged equipment.
I’m one of the people who gets nauseated from 3D goggles. I’ve got a friend who got all the latest stuff, had sensors on the wall, all that and within a minute or so I wanted to puke.
I’m never going to use a vr headset. Not sure what percentage of people are in my boat, but I think that’s a pretty significant barrier to adoption
That’s just not true. Companies of all sizes are using VR for onboarding and training with much success and a huge return on investment. There are also a lot of location-based and VR arcades making a nice profit.
VR may never go mainstream, but for businesses there are a lot of use cases for which it is valuable.
What are some companies/industries using it for onboarding/training and how are they applying it? Haven’t heard about this.
Maybe if you’re in the military or space industry, otherwise I can’t see any practical use in commercial business.
No one wanted to wear them even for meetings while they were isolated, and that requires the bare minimum of effort
They’re used quite a bit in architecture and real estate surveying/imaging. VR is a great way to view a building that hasn’t been built yet, for instance.
Well if you can’t see any practical use for it, let’s just shutter the whole industry 🙄
It’ll do that itself
That’s certainly a factor, but I think it has far more to do with availability of content.
I can afford to buy a proper VR setup but I do not see it as a worthwhile investment because practically none of the content available is of interest to me.
It’s the equivalent of dropping 2K+ to play mobile games.
Until AAA studios are actively developing for this hardware, I’m not interested…but they won’t because barely anyone has the hardware. It’s a real chicken and egg scenario.
It’s still to expensive and cumbersome for most people I think. That’s certainly my perception.
And all the “entry level” headsets really lack the hardware to make it an actual viable VR experience.
You’re essentially just moving around a camera with a gyroscope in it, unable to interact with anything.