• Ephera@lemmy.ml
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    2 days ago

    Yeah, the system in Morrowind always felt a bit peculiar, where they would only let you advance in the guild, if you had at least one spellcasting skill on level 40 or such.
    But not having it was weirder in retrospect, because your character just feels like a mercenary more than anything else. Unless you strictly role-play, you can quickly end up just doing anything that gives money.