• TootSweet@lemmy.world
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      16 days ago

      I love when I idly wonder something about a post, click into the comments, and the top comment is exactly, specifically the answer to my idle curiosity. Cheers.

      • SystemDisc@feddit.org
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        16 days ago

        Yeah, total cost is going to be at least $0.15 USD / kWh, and can be as high as $0.25 USD / kWh. I’ve lived all over the US and it’s never been less than $0.15 USD / kWh.

    • tiramichu@sh.itjust.works
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      16 days ago

      Old-school proprietary memory cards like that generally are, because they don’t mount a filesystem in the way a modern flash drive would.

      You can safely remove the card without problem as long as there is no current write operation happening.

      You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should.

      • 4am@lemmy.zip
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        16 days ago

        You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should.

        You didn’t need to turn the console off to change games? In a disc based system? Wut?

        • just some guy@sh.itjust.works
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          16 days ago

          Nope. It was pretty normal for multi disc games. Once you got so far, the game would give you a “insert disc X” screen," where you’d hot swap the discs and keep playing. I remember FF on PSX doing this.

  • Pacattack57@lemmy.world
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    16 days ago

    If they could afford the GC in the first place they could afford the memory card. As usually the parents are lazy and don’t ask their kids any questions.