I verified that my controller’s rumble worked fine, yet I had no controller rumble in Silksong. I fixed it by forcing Proton 9.0-4 in Silksong’s settings:
- Navigate to: Steam Library>Silksong>right-click>Properties>Compatibility
- Check “Force the use of a specific Steam Play compatibility tool”
- Select “Proton 9.0-4” from the dropdown.
It seems that Silksong has inherited the same controller rumble issue as Hollow Knight with the native build [1].
References
- Type: Post. Author: “Cobwebblocks”. Publisher: [“ProtonDB”. “Howllow Knight”.]. Published: ~2025-08. Accessed: 2025-09-05T06:41Z. URI: https://www.protondb.com/app/367520#q_spejhJmH.
No rumble on native version
This was also the solution to me for a weirder problem, running on Bazzite with an 8BitDo Ultimate 2, I was sprinting randomly, especially when cresting ledges, and the dash button was inconsistent.
Extremely frustrating, the game feels significantly better with sprinting working as intended via Proton (I used GE-latest, but I assume it works with most proton versions). Would be nice to see the native version fixed, but proton is perfectly fine for now, and “external controller on Linux” is likely a lower priority bugfix.
I played it with an 8bit doe controller and when I pressed the sprint button my character would permanently look up lol
I switched to windows 10 and it worked fine, I’ll try running the game on Linux another time
Yes! I had that issue as well. I managed to sidestep that one by screwing with gamescope, scopebuddy, steam input, switching the controller to 2.4GHz, and restarting the game several times.
Once I unlocked Sprint everything fell apart again, and that’s when I did some googling and realized I was running the native Linux version.
Is the native port a bad port then? ):
Seemed flawless besides the external controller issues. It’s already steam deck verified, after all, so hopefully this is a quick fix for them.
But yeah, until that patch comes, I’ll be forcing proton :/