• jtrek@startrek.website
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    6 days ago

    Not a fan of the “lol natural 20 zaniness happens” trope. That’s 5% of the time.

    Also Shadowrun doesn’t even use d20s

    • Techno-rat@lemmy.blahaj.zone
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      6 days ago

      I dont get it, dont you find zany outcomes fun? Not that theres anything wrong in that just trying to understand :), for me, its like winning in a slot machine + creative problem solving (how do i make this insanity sound somewhat plausible). Lowkey many of my groups most memorable moments arose from embracing a series of audaciously bad or good rolls.

      • jtrek@startrek.website
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        6 days ago

        I don’t find “lol 5% of the time something WACKY happens!” very fun very long, no. That is too high a frequency for freak events. Actually, it’s 10% because people do wackiness on natural 1s and natural 20s. That’s too much! That’s so much it’s distracting.

        I outlined the dice system I liked from nWoD in another comment. You can get some wild outcomes there, but it’s not the absurd flat “10% of every roll is insanely good or bad”. You get the occasional “I can’t believe I rolled three tens convinced the vampire I was a wizard!”, still.

        • Techno-rat@lemmy.blahaj.zone
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          4 days ago

          Alright, fair you feel that way, makes sense. Seems to be an unpopular opinion i have on that, judging from the vote count. Good thing we all get to decide for ourselves, which rules to implement in our games haha

    • rabidhamster@lemmy.dbzer0.com
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      6 days ago

      That’s why I like Shadowrun’s rolling system for skill checks better than d20s: It weights the rolls so that middle-of-the-road rolls are much more likely than the extremes on either side, which feels more true-to-life. It also makes upgrades to your dice pool more meaningful than a simple +n modifier with a D20.