I dont get it, dont you find zany outcomes fun? Not that theres anything wrong in that just trying to understand :), for me, its like winning in a slot machine + creative problem solving (how do i make this insanity sound somewhat plausible). Lowkey many of my groups most memorable moments arose from embracing a series of audaciously bad or good rolls.
I don’t find “lol 5% of the time something WACKY happens!” very fun very long, no. That is too high a frequency for freak events. Actually, it’s 10% because people do wackiness on natural 1s and natural 20s. That’s too much! That’s so much it’s distracting.
I outlined the dice system I liked from nWoD in another comment. You can get some wild outcomes there, but it’s not the absurd flat “10% of every roll is insanely good or bad”. You get the occasional “I can’t believe I rolled three tens convinced the vampire I was a wizard!”, still.
Alright, fair you feel that way, makes sense. Seems to be an unpopular opinion i have on that, judging from the vote count. Good thing we all get to decide for ourselves, which rules to implement in our games haha
That’s why I like Shadowrun’s rolling system for skill checks better than d20s: It weights the rolls so that middle-of-the-road rolls are much more likely than the extremes on either side, which feels more true-to-life. It also makes upgrades to your dice pool more meaningful than a simple +n modifier with a D20.
Not a fan of the “lol natural 20 zaniness happens” trope. That’s 5% of the time.
Also Shadowrun doesn’t even use d20s
I dont get it, dont you find zany outcomes fun? Not that theres anything wrong in that just trying to understand :), for me, its like winning in a slot machine + creative problem solving (how do i make this insanity sound somewhat plausible). Lowkey many of my groups most memorable moments arose from embracing a series of audaciously bad or good rolls.
I don’t find “lol 5% of the time something WACKY happens!” very fun very long, no. That is too high a frequency for freak events. Actually, it’s 10% because people do wackiness on natural 1s and natural 20s. That’s too much! That’s so much it’s distracting.
I outlined the dice system I liked from nWoD in another comment. You can get some wild outcomes there, but it’s not the absurd flat “10% of every roll is insanely good or bad”. You get the occasional “I can’t believe I rolled three tens convinced the vampire I was a wizard!”, still.
Alright, fair you feel that way, makes sense. Seems to be an unpopular opinion i have on that, judging from the vote count. Good thing we all get to decide for ourselves, which rules to implement in our games haha
That’s why I like Shadowrun’s rolling system for skill checks better than d20s: It weights the rolls so that middle-of-the-road rolls are much more likely than the extremes on either side, which feels more true-to-life. It also makes upgrades to your dice pool more meaningful than a simple +n modifier with a D20.
Every RPG is D&D and every D&D game is a marvel movie.