Once upon a time, a content management system for microsoft.com was a plug in for VS. And also a plug in for Word. And these two plugins had different feature sets, so you had to use both to manage content on microsoft.com. Don’t ask how I know.
Can confirm. Have had to download the full VS 2022 Pro over a shit wifi connection at work 55GB. It took half a day then failed. Re run the command to recheck every package and get the missing / broken ones and it is a single threaded app so it takes forever computing file hashes on one thread.
Everything. It’s going on a network not connected to the internet so I don’t want to exclude something and have go through the faff of getting extra bits that end up being needed.
Fair enough! Not terribly surprised about the size then, though - there’s a lot of stuff VS can do. When limited to just a few workloads you need the size isn’t unreasonable in my opinion though.
Me: open the form, add my field. Now VS crashes. I have to open the form code in a different editor and delete all the code VS added to the form when I opened it in the form editor.
You think C# is a Unity thing?
Me writing my silly little forms apps in silly little VS Pretty drop-down fields :)
Oh, VS is not “little”, it’s one of the bloatiest pieces of software on earth.
Also, Forms? How dare you. :p
Once upon a time, a content management system for microsoft.com was a plug in for VS. And also a plug in for Word. And these two plugins had different feature sets, so you had to use both to manage content on microsoft.com. Don’t ask how I know.
Can confirm. Have had to download the full VS 2022 Pro over a shit wifi connection at work 55GB. It took half a day then failed. Re run the command to recheck every package and get the missing / broken ones and it is a single threaded app so it takes forever computing file hashes on one thread.
In the end it took around 7.5 hours.
What workloads did you download fit it to be that big?
Everything. It’s going on a network not connected to the internet so I don’t want to exclude something and have go through the faff of getting extra bits that end up being needed.
Fair enough! Not terribly surprised about the size then, though - there’s a lot of stuff VS can do. When limited to just a few workloads you need the size isn’t unreasonable in my opinion though.
It’s not so bad in the newer version. The switch x64 and put of process architecture helps a decent amount.
I always have a pretty beefy dev machine though.
My boss: add this field to this old form.
Me: open the form, add my field. Now VS crashes. I have to open the form code in a different editor and delete all the code VS added to the form when I opened it in the form editor.
Oh, so it hasn’t changed since I used VS6 back in the early 2000s (bought at the auto parts market from Russians on an almost transparent CD)
I doubt the number of C# developers would drop even 1% due to Unity fucking itself.