The Steam Machine and Steam Frame are probably delayed, but they still intend to release them in the first half of this year.
They said they planned to have a concrete launch window and pricing by now, but hardware pricing/shortages have made that hard to pin down.
FUCK. SAM. ALTMAN.
I’d rather not
Depends what with. Vigorously with a rusty exhaust pipe might do the world a good
Sorry, but what has Sam Altman anything to do with this announcement or set of information by VALVE?
Sam Altman is OpenAi. OpenAi is. ChatGPT. ChatGPT is “ai”. “ai” has caused a massive shortage of consumer hardware and a massive increase in price. Consumer hardware is what would be used in the upcoming SteamCube.
So, that’s how.
Well, IIRC it’s not indirectly. Sam Altman negotiated pre-purchase of massive chunk of wafer supply, which OpenAI backs up with its virtual money.
So DRAM manufacturers are facing a wafer shortage in near future. Which translates into prices now.
He is not just any AI guy. He specifically bought out 40% (!) of the memory production of the entire world (!!), which is the direct cause of the chip shortage and skyrocketing price.
But the memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then. The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).
Steam Machine’s SSD (NVMe 2230 or 2280) and memory (DDR5 SODIMMs) are both accessible and upgradeable.
I wonder if they are going to end up deciding to sell a barebones SKU without storage/memory.
I used to think that would be a bad idea (because it’s very un-console-like to sell a device that isn’t plug-and-play out of the box) but I might be coming around on it a bit if it means a more affordable option.
They’d need to make it very clear to buyers, though.
The future is where ram is now a scarce item and everything comes with a easy pop in/out external ram slot and people are expected to move ram between devices.
It’d be like a SD card reader on laptop on all new hardware, but for ram.
I honestly wish they’d just release the controller sooner rather than later. I can somewhat understand delaying the Machine and Frame due to the supply shortages, but if the controller is ready then they should just put it out there.
Same here. My current Steam Controller is on its last leg and I’ve spent like 1000 hours on it.
I’ll sell you mine for $200 plus shipping
Same energy of scalpers.
they just wanted to release 3 things at once. and once again valve fails at 3 :(
I feel the same way. They must be adamant that they need to all launch at the same time or something. I think they should just release the controller ASAP, but they probably have a logistical reason not to.
Can I play non steam games with the Steam Controller? The controller can work with any game compatible with the Steam Overlay.
Just… Say no. I appreciate they answered the very next question I would have asked, but answer the question that you added to your own FAQ. Maybe it’s my autism nitpicking but this really gets under my skin.
But they answered the question. Valve can only guarantee that games are compatible with Steam Overlay compatible games. They don’t want to commit to a “yes” or “no” for stuff outside Steam, and then be liable for that answer if it does not work as advertised and then get sued to the ground. So you cannot blame them.
I don’t know on Windows, but on Linux you most likely can use the controller to play on any game. It’s just not supported and guaranteed by Valve.
They probably said it like that because you can add any executable to steam as a non-steam game and activate the overlay. apparently some programs don’t work? that’s news to me.
Well any game or launcher or emulator have to support the controller or type of controller. In example Valve cannot guarantee that all functionality (like the trackpads and motion controls) are supported elsewhere.
They don’t really have to support the controller, though. Steam input lets you map controller inputs to kb/m inputs, so no degree of controller support is required. If there are any programmes that don’t work (which is possible, there are weird quirks in any system), I’ve certainly never encountered them.






