And I don’t just mean Demon’s Souls and King’s Field. I don’t think the genre itself is super unique, as much as it was (originally) a kind of return to form that simply hit at just the right moment. Plenty of games long before DS were similar in gameplay and sometimes even tone.

Like Soul Reaver, which is extremely similar with the combat, non-linear yet linear through metroidvania type tools level design, and even a respawn system where instead of loading a save, you come back with everything you did still done but now you’re somewhere else and forced to backtrack.

I’ve kinda exhausted all the new options and I still crave more so now I’m looking back to the past to see if there’s anything I missed out on when it was new. The only thing I could think of off the top of my head was the Soul Reaver series, tho.

  • man_wtfhappenedtoyou@lemmy.world
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    7 months ago

    This is maybe a silly and useless suggestion and not what you’re looking for, but the early Zelda games are coming to mind for me. Like, versions that were only on GameBoy, or the first 2 NES titles. Might be kinda painful to go back that far, but those games were hard. The story was sparse, and they didn’t tell you much about how to actually play the game lol. I never beat the early NES ones.

  • Druid@lemmy.zipM
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    7 months ago

    Honestly, such an interesting question and all I can come up with are the two Soul Reavers and Defiance. Maybe Ocarina of Time and Majora’s Mask could work too? Since OoT introduced z-targeting which is basically how the targeting camera from soulslikes works

  • eezeebee@lemmy.ca
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    7 months ago

    Have you played Lunacid? It’s recent but I feel like it’s slipped under the radar for a lot of people. DLC is coming soon, too.

    Shinobi on PS2. I haven’t played it in decades but I remember enjoying it. People say it’s very difficult but I was able to beat it as a kid.