in most games i tend to ignore weapon/armour effects like that
unless i have enough to start making them into broken combos of gear my only tactic is smash. can’t die if you kill the bad guy first!
Not only do I refuse to engage with unfun min-maxing like this, it will usually cause me to drop the game outright.
If the designers expect you to care about barely noticeable effects then I posit that they don’t respect your time, and will absolutely pad the rest of the game out with grindy bullshit.
Exception being if this level of detail is core to enjoying the game and is promoted in this way (for freaks who can tolerate min-maxing).
Counterpoint: including optional ways to minmax gives the people who enjoy that sort of thing their fun without taking anything away from those who don’t.
I haven’t played Cyberpunk but I think I’d love that aspect of it
I enthusiastically concede the point.
Cyberpunk was the first game where I started building with odd boosts like this in mind. I’ve started to learn that a lot of those are really useful only if you already have something specific in mind. Most of the time, they don’t trigger.
Then you make a tech shotgun + sandevistan build and can trigger 40 perks at the same time to deal 888291919182882 damage and heal 52729hp/s
My current build is all crit + pistol focused. I can take down any of the standard guys, including Dogtown militia in two rounds haha.
Yeah and then you watch a YouTube video from a guy who has 10,000hrs invested who shows you a build and somehow it just works. And then you play with the build and it’s better than anything you’ve made. And then it turns out that it’s because of some weird mechanic where the stat is applied exponentially in this case when in every other case it’s not and nobody knows if it’s intentional or if it was just accidentally implemented that way.
Is there a genre for this particular kind of video yet? Not just character builds but ones based on esoteric inner knowledge of the engine