• Emi@ani.social
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    5 months ago

    Of course, saves on rendering. Why should the simulation render things that won’t be actively perceived or interacted.

  • atopi@piefed.blahaj.zone
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    5 months ago

    The reason people dont believe this is because it isnt as easy to prove its happening as in video games

    • sp3ctr4l@lemmy.dbzer0.com
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      5 months ago

      DLSS?

      FSR?

      Dedicated thread(s) for physics calcs?

      Pre compiling shaders?

      Using a more fine tuned and optimized anti aliasing algorithm?

      Spritesheets/TextureMaps?

      Baked lighting?

      Intelligent asset pre-caching?

        • sp3ctr4l@lemmy.dbzer0.com
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          5 months ago

          I… uh… what?

          DLSS does not cause you to lose fps, it causes you to gain them, by reducing image quality.

          DLSS 100% would… just be … the same as not using DLSS, as you would not be reducing image quality at all.

          You would only lose fps running DLSS if you’re comparing different games, on the same hardware, where one game requires DLSS and the other does not…

          …and that first game is very graphically intensive and cannot really be run without DLSS, whereas the other game doesn’t need DLSS…

          … or, your hardware simply doesn’t well support DLSS.

          Either way, both are apples to oranges comparisons.

  • CatsPajamas@lemmy.dbzer0.com
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    5 months ago

    Something I think about is what if cause and effect happens backwards, too. So every moment both the past and the future are changing. We’d never even know.

  • groet@feddit.org
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    5 months ago

    Thats render permanence. The reference to the object is still there in the level layout and its properties are still there in the object array.

    Its just all invisible

      • groet@feddit.org
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        5 months ago

        No because that would be unnecessary computation, but a fast calculation on the physics and collisions will be done so its is save to say “the tree fell” because we can observe the results of said fall

      • gnomesaiyan@lemmy.world
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        5 months ago

        Yes. This version of reality (existence) was designed to be rendered live and on the fly without limitations. Therefore, everything has to be up and running all the time, even when not observed. Even millions of light years away, there’s a rock on a planet that sits there everyday while you do people things. It exists just as much as you do. The universe is the display, the hardware, the coding, and you in the seat, all at once. Now that’s what I call omnipotence. I’m pretty proud of it.

        • untorquer@lemmy.world
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          5 months ago

          Get a load of the guy that made stalin, hitler, pol pot, and all the others bragging about it over here.