The closure of Monolith Productions, an innovative video game developer, shows what’s wrong with an industry in which game publishers have the ultimate power to shut down projects and fire workers.

  • ampersandrew@lemmy.world
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    2 months ago

    Reports were they took 8 years because they spent almost 3 of them making a game in a new IP, knowing that WB wouldn’t be happy about it, but it’s what they wanted to make. When that got shut down and forcibly changed into Wonder Woman, most of the talent that had been there the longest decided to just leave.

    • RightHandOfIkaros@lemmy.world
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      2 months ago

      If they knew that WB wouldn’t like it but still did it anyway, thats honestly on them. They were under WB, they gotta follow their rules. If you want to.make your own thing, dont be owned by a parent company. Leave and make your own studio. Don’t waste your time for years just to leave in the end, thats stupid.

      • ampersandrew@lemmy.world
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        2 months ago

        The article didn’t speculate, but that may have been the point. “We’re miserable only making games out of WB movie properties, so you’ll let this next one through, or we’re gone, and someone else will surely have us instead.”

    • SolidShake@lemmy.world
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      2 months ago

      So why didn’t the guys get back together. Make their own studio and release the game they were working on by themselves?

      And how does a subdivision of a developer not know what their company is doing? I find it hard to believe honestly.