yeah, agreed. But Rogue Trader was remarkably on brand.
There were a LOT of parts where you basically had to decide the life and death of tens to hundreds of thousands. And often, the ethical thing was NOT the in-game right choice. For example, you could allow refugees aboard, it gets you nothing, but some of them will try to sabotage you. If you kill them all, you even get piety points for killing (some) heretics.
I recall one of the developer replying to a comment that said “If I’m evil, I get cool items, if I’m good, I get nothing, why is that?” and they replied with “If you’re doing it for a rewards, you’re not really being good, are you now?”
A Warhammer game. Being good is meant to be hard and I never consider evil options any more in games because they are just stupid when there is no reason to do it.
Apropos , the Necromunda video game was such a disappointment :(
yeah, agreed. But Rogue Trader was remarkably on brand.
There were a LOT of parts where you basically had to decide the life and death of tens to hundreds of thousands. And often, the ethical thing was NOT the in-game right choice. For example, you could allow refugees aboard, it gets you nothing, but some of them will try to sabotage you. If you kill them all, you even get piety points for killing (some) heretics.
I recall one of the developer replying to a comment that said “If I’m evil, I get cool items, if I’m good, I get nothing, why is that?” and they replied with “If you’re doing it for a rewards, you’re not really being good, are you now?”
This is moon logic. Yes, that’s how it works in the real world, but you aren’t in the real world. You’re playing a game.
A Warhammer game. Being good is meant to be hard and I never consider evil options any more in games because they are just stupid when there is no reason to do it.