• Björn Tantau@swg-empire.de
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    1 month ago

    If anything this reflects badly upon Microsoft’s cloud business. Dynamically spinning up enough servers shouldn’t be an issue nowadays.

    • Voytrekk@lemmy.world
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      1 month ago

      It’s a consistent issue for Microsoft releases. You would think a company that sells cloud services would be capable of having a smooth launch.

      • halcyoncmdr@lemmy.world
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        1 month ago

        There is a nearly zero percent chance that the game developers are also cloud experts. Having the same parent company means almost nothing, especially when you get to the size of places like Microsoft. The internal bureaucracy can actually make getting things accomplished properly worse. External contracts are usually pretty clear on what’s provided for the payment. Internal processes are often much more blurry, if not completely muddy.

        • Ghoelian@lemmy.dbzer0.com
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          1 month ago

          There is a nearly zero percent chance that the game developers are also cloud experts

          Well yeah, that’s why you would put some cloud experts on the project besides the game devs if you’re doing things like this. It’s not just game developers working on the game.

          Doesn’t even have to be people feom the Azure team. Microsoft has plenty of resources to teach someone to be a cloud expert in other branches, they even offer certifications for outside people, surely they can manage a few of their own.

      • ampersandrew@lemmy.world
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        1 month ago

        One might argue this kind of thing is inevitable when your solution to everything is “the cloud”.

    • acosmichippo@lemmy.world
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      1 month ago

      the cloud services are probably fine, their willingness to actually use the resources for a game may not be.

      • empireOfLove2@lemmy.dbzer0.com
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        1 month ago

        The asset streaming requirements are insane- they recommend having a 150mbps connection for a smooth experience with 50mbps as a minimum. Microsoft says they only planned for 250k players at launch, which is stupid considering FS 2020 had over a million sales at launch…

        • andyburke@fedia.io
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          1 month ago

          ✋ Hi, person here who bought 2020 but refuses to buy 2024 because they didn’t deliver on half their promises for 2020, including that it would be the last sim they sold.

          Maybe they were suprised this many people actually signed up for their next level bullshit. 🤷‍♂️