- cross-posted to:
- opensourcegames@lemmy.ml
- opensource@lemmy.ml
- cross-posted to:
- opensourcegames@lemmy.ml
- opensource@lemmy.ml
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Is it intentional to have so many filesystem interactions and subprocess launches?
yup
I guess the obvious question now is “why”? From a glance, it’s pretty clear that one of the things that you really should’ve done is separated the file reading/writing into separate functions, instead of having every function open-read-write
cat.txt
hmmm… okay! i think i know how to do it!
okay! its done! can you upgrade my game?
!play_my_game@programming.dev and !destroy_my_game@programming.dev would also like this.
To be honest nobody posts to either (and I don’t mod either one, just to be transparent) but this does fit there!
thanks for helping!