I’d add probably 30-50 hours just figuring out what classes you want to play. Then spells. Then actual game mechanics. So that’s puts a safe starting point for a full run after 150 hours.
Then add the 200 single playthrough to that.
I got a little upset when then released Rogue Trader, just because they finished their new game before I finished my first lol
Yeah, 220 hours for mine, including the DLC campaign. Game is a buggy mess though and not properly balanced, especially near the end. As long as WotR improves at least those things, I’d be happy.
IME, that’s just the dangers of running Pathfinder. There can be such a disparity between a well built character and someone just going through character creation picking random stuff that it’s hard to balance for both possibilities. As a DM, I’ve always kinda played it by ear and tried to have some way to scale the difficulty on the fly built into as many encounters as I can.
I haven’t gotten that far into the game, but I can’t imagine how awful that would be with a badly built character if it was a slog with a good one. If it wasn’t such a time investment, I’d consider building an intentionally awful party and see how brutal it was lol.
Ahh… i remember kingmaker. 200 hours is what a single playthrough took. Wrath of the rightuous improved greatly upon the previous game.
I’d add probably 30-50 hours just figuring out what classes you want to play. Then spells. Then actual game mechanics. So that’s puts a safe starting point for a full run after 150 hours.
Then add the 200 single playthrough to that.
I got a little upset when then released Rogue Trader, just because they finished their new game before I finished my first lol
Haha true that! Bot to mention finding portrait art to match the character design.
Yeah, 220 hours for mine, including the DLC campaign. Game is a buggy mess though and not properly balanced, especially near the end. As long as WotR improves at least those things, I’d be happy.
IME, that’s just the dangers of running Pathfinder. There can be such a disparity between a well built character and someone just going through character creation picking random stuff that it’s hard to balance for both possibilities. As a DM, I’ve always kinda played it by ear and tried to have some way to scale the difficulty on the fly built into as many encounters as I can.
Since I got basically no experience with DnD or PF, I’ve used build guides for my playthrough, so I’d like to think they were well built.
As I’ve written in another post, the last third of the game was just a complete slog, with overtuned enemies, that took far too long to kill.
I haven’t gotten that far into the game, but I can’t imagine how awful that would be with a badly built character if it was a slog with a good one. If it wasn’t such a time investment, I’d consider building an intentionally awful party and see how brutal it was lol.