• jettrscga@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    3 months ago

    I don’t understand the basis of the 24Hz limit rumor. My monitors are 144Hz, and if I limit them to 60Hz and move my mouse around I see fewer residual mouse cursors “after-images” than I do at 144Hz. That’s a simplified test that shows that the eye can perceive motion artifacts beyond 60Hz.

    The eye can perceive LEDs that are rectified at 60Hz AC, it’s very annoying.

    • PunchingWood@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      3 months ago

      I could never tell if people who were claiming not seeing more than the 24 Hz/FPS thing were serious or just excusing poor game optimization. They were either fanboys defending a poor job of a product, or simply had terrible eyes. But I think even with the latter you’d still be able to tell the difference in smoothness.

      It’s one of those things that once you experience a higher framerate in games it’s very hard to go back to a lower setting.

      I find it hard to get used to in movies/shows though. My TV has an option to insert frames for smoother playback to make it appear a higher Hz, but it often looks unnatural. It was hard getting used to The Hobbit movie (I think it was Desolation of Smaug) that was in 48 FPS. And Avatar: Way of Water was constantly switching between lower and higher frames for regular and action scenes, it was such a jarring experience.

        • PunchingWood@lemmy.world
          link
          fedilink
          arrow-up
          1
          ·
          3 months ago

          I believe 24Hz works in movies because the way cinemas are set up. The image projected onto canvas in a dark/dim room “burn” in (not sure what the correct term is) which can make it appear smoother. This is why they can get away with it in cinemas. Plus it’s also a consistent 24Hz, which in games (and Way of Water) isn’t.

          People used this excuse for games, to make games more “cinematic”, but that was just an absolute horseshit excuse for games being poorly optimised. Especially if the framerate wasn’t locked to 24FPS, and because home monitors and TVs don’t work the same as cinema projectors.

          I’m sure if all cinemas and media would move to a higher framerate/Hz it would eventually just feel normal though. It just often takes a lot of time getting used to, especially for cinema experiences.